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11 lines
273 B
C#
11 lines
273 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Shared.Map.Events;
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/// <summary>
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/// Raised whenever a grid becomes empty due to no more tiles with data.
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/// </summary>
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public sealed class EmptyGridEvent : EntityEventArgs
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{
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public EntityUid GridId { get; init; }
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} |