Files
RobustToolbox/Robust.Shared/Map/Events/EmptyGridEvent.cs

11 lines
273 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Shared.Map.Events;
/// <summary>
/// Raised whenever a grid becomes empty due to no more tiles with data.
/// </summary>
public sealed class EmptyGridEvent : EntityEventArgs
{
public EntityUid GridId { get; init; }
}