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* Don't rely on client for grid fixture rebuilds Server is already networking fixture data and this has a chance to go bad. Easier to just stop this entirely and remove the fixture references to just network the relevant ones for each chunk. Performance impact should pretty much be non-existent and it should be less buggy. * a * weh notes * fix aabb update * Fix AABB gen * weh * More networking
14 lines
409 B
C#
14 lines
409 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics;
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using Robust.Shared.ViewVariables;
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namespace Robust.Shared.Map.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class GridTreeComponent : Component
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{
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[ViewVariables]
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public readonly B2DynamicTree<(EntityUid Uid, FixturesComponent Fixtures, MapGridComponent Grid)> Tree = new();
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}
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