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38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using System;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Robust.Shared.GameObjects;
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public abstract partial class SharedMapSystem
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{
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/// <summary>
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/// Replaces a single tile inside of the chunk.
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/// </summary>
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/// <param name="xIndex">The X tile index relative to the chunk.</param>
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/// <param name="yIndex">The Y tile index relative to the chunk.</param>
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/// <param name="tile">The new tile to insert.</param>
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internal bool SetChunkTile(EntityUid uid, MapGridComponent grid, MapChunk chunk, ushort xIndex, ushort yIndex, Tile tile, out Tile oldTile)
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{
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return SetChunkTile(uid, grid, chunk, xIndex, yIndex, tile, out oldTile, out _);
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}
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/// <summary>
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/// Replaces a single tile inside of the chunk.
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/// </summary>
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/// <param name="xIndex">The X tile index relative to the chunk.</param>
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/// <param name="yIndex">The Y tile index relative to the chunk.</param>
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/// <param name="tile">The new tile to insert.</param>
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internal bool SetChunkTile(EntityUid uid, MapGridComponent grid, MapChunk chunk, ushort xIndex, ushort yIndex, Tile tile, out Tile oldTile, out bool shapeChanged)
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{
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if (!chunk.TrySetTile(xIndex, yIndex, tile, out oldTile, out shapeChanged))
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return false;
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var tileIndices = new Vector2i(xIndex, yIndex);
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OnTileModified(uid, grid, chunk, tileIndices, tile, oldTile, shapeChanged);
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return true;
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}
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}
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