Files
RobustToolbox/Robust.Shared/EntitySerialization/Components/YamlUidComponent.cs
fbc706f37b Refactor map loading & saving (#5572)
* Refactor map loading & saving

* test fixes

* ISerializationManager tweaks

* Fix component composition

* Try fix entity deserialization component composition

* comments

* CL

* error preinit

* a

* cleanup

* error if version is too new

* Add AlwaysPushSerializationTest

* Add auto-inclusion test

* Better categorization

* Combine test components

* Save -> TrySave

Also better handling for saving multiple entities individually

* Create new partial class for map loading

* Add OrphanSerializationTest

* Include MapIds in BeforeSerializationEvent

* Addd LifetimeSerializationTest

* Add TestMixedLifetimeSerialization

* Add CategorizationTest

* explicitly serialize list of nullspace entities

* Add backwards compatibility test

* Version comments

also fixes wrong v4 format

* add MapMergeTest

* Add NetEntity support

* Optimize EntityDeserializer

Avoid unnecessary component deserialization

* fix assert & other bugs

* fucking containers strike again

* Fix deletion of pre-init entities

* fix release note merge conflict

* Update Robust.Shared/Map/MapManager.GridCollection.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* VV

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-02-16 21:25:07 +11:00

21 lines
892 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.EntitySerialization.Components;
/// <summary>
/// This component is optionally added to entities that get loaded from yaml files. It stores the UID that the entity
/// had within the yaml file. This is used when saving the entity back to a yaml file so that it re-uses the same UID.
/// </summary>
/// <remarks>
/// This is primarily intended to reduce the diff sizes when modifying yaml maps. Note that there is no guarantee that
/// the given uid will be used when writing the entity. E.g., if more than one entity have this component with the
/// same uid, only one of those entities will be saved with the requested id.
/// </remarks>
[RegisterComponent, UnsavedComponent]
public sealed partial class YamlUidComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
public int Uid;
}