Files
RobustToolbox/Robust.Client/GameController/GameController.IoC.cs

33 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
namespace Robust.Client
{
// Partial of GameController to initialize IoC and some other low-level systems like it.
internal sealed partial class GameController
{
private static void InitIoC(DisplayMode mode, IDependencyCollection deps)
{
ClientIoC.RegisterIoC(mode, deps);
deps.BuildGraph();
RegisterReflection(deps);
}
internal static void RegisterReflection(IDependencyCollection deps)
{
// Gets a handle to the shared and the current (client) dll.
deps.Resolve<IReflectionManager>().LoadAssemblies(new List<Assembly>(2)
{
// Do NOT register Robust.Client.Godot.
// At least not for now.
AppDomain.CurrentDomain.GetAssemblyByName("Robust.Shared"),
Assembly.GetExecutingAssembly()
});
}
}
}