Files
RobustToolbox/Robust.Client/UserInterface/Screens/DebugBuiltinConnectionScreen.xaml.cs
83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

---------

Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00

154 lines
4.8 KiB
C#

using System;
using System.Net;
using System.Text.RegularExpressions;
using Robust.Client;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared;
using Robust.Shared.AuthLib;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Robust.Client.UserInterface.Screens;
[GenerateTypedNameReferences, ContentAccessAllowed]
public sealed partial class DebugBuiltinConnectionScreen : UIScreen
{
[Dependency] private IBaseClient _client = default!;
[Dependency] private IConfigurationManager _cfg = default!;
[Dependency] private IUserInterfaceManager _userInterface = default!;
[Dependency] private IClientNetManager _net = default!;
// ReSharper disable once InconsistentNaming
private static readonly Regex IPv6Regex = new(@"\[(.*:.*:.*)](?::(\d+))?");
private bool _isConnecting = false;
public DebugBuiltinConnectionScreen()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
SetAnchorPreset(this, LayoutPreset.Wide);
SetAnchorPreset(ConnectionBox, LayoutPreset.TopRight);
SetMarginRight(ConnectionBox, -25);
SetMarginTop(ConnectionBox, 30);
SetGrowHorizontal(ConnectionBox, GrowDirection.Begin);
UsernameEdit.Text = _cfg.GetCVar(CVars.PlayerName);
_client.RunLevelChanged += RunLevelChanged;
ConnectButton.OnPressed += ConnectButtonOnOnPressed;
}
private void ConnectButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
{
var inputName = UsernameEdit.Text.Trim();
var configName = _cfg.GetCVar(CVars.PlayerName);
if (!UsernameHelpers.IsNameValid(inputName, out var reason))
{
var invalidReason = Loc.GetString(reason.ToText());
_userInterface.Popup(
Loc.GetString("debug-builtin-connection-screen-invalid-username-with-reason", ("invalidReason", invalidReason)),
Loc.GetString("debug-builtin-connection-screen-invalid-username"));
return;
}
if (UsernameEdit.Text != configName)
{
_cfg.SetCVar(CVars.PlayerName, inputName);
_cfg.SaveToFile();
}
SetConnectingState(true);
_net.ConnectFailed += OnConnectFailed;
try
{
ParseAddress(ConnectionAddress.Text, out var ip, out var port);
_client.ConnectToServer(ip, port);
}
catch (ArgumentException e)
{
_userInterface.Popup(Loc.GetString("debug-builtin-connection-screen-failed-to-connect", ("reason", e.Message)));
Logger.Warning(e.ToString());
_net.ConnectFailed -= OnConnectFailed;
SetConnectingState(false);
}
}
private void ParseAddress(string address, out string ip, out ushort port)
{
var match6 = IPv6Regex.Match(address);
if (match6 != Match.Empty)
{
ip = match6.Groups[1].Value;
if (!match6.Groups[2].Success)
{
port = _client.DefaultPort;
}
else if (!ushort.TryParse(match6.Groups[2].Value, out port))
{
throw new ArgumentException("Not a valid port.");
}
return;
}
// See if the IP includes a port.
var split = address.Split(':');
ip = address;
port = _client.DefaultPort;
if (split.Length > 2)
{
throw new ArgumentException("Not a valid Address.");
}
// IP:port format.
if (split.Length == 2)
{
ip = split[0];
if (!ushort.TryParse(split[1], out port))
{
throw new ArgumentException("Not a valid port.");
}
}
}
private void RunLevelChanged(object? obj, RunLevelChangedEventArgs args)
{
switch (args.NewLevel)
{
case ClientRunLevel.Connecting:
SetConnectingState(true);
break;
case ClientRunLevel.Connected:
SetConnectingState(false);
_net.ConnectFailed -= OnConnectFailed;
break;
}
}
private void OnConnectFailed(object? _, NetConnectFailArgs args)
{
_userInterface.Popup(Loc.GetString("debug-builtin-connection-screen-failed-to-connect",("reason", args.Reason)));
_net.ConnectFailed -= OnConnectFailed;
SetConnectingState(false);
}
private void SetConnectingState(bool state)
{
_isConnecting = state;
ConnectButton.Disabled = state;
}
}