Files
RobustToolbox/Robust.Client/Graphics/Lighting/ILightManager.cs

30 lines
932 B
C#

using Robust.Shared.Maths;
namespace Robust.Client.Graphics
{
[NotContentImplementable]
public interface ILightManager
{
/// <summary>
/// Enables/disables the entire light manager.
/// </summary>
bool Enabled { get; set; }
/// <summary>
/// Enables/disables shadows, but lights are still functional.
/// </summary>
bool DrawShadows { get; set; }
/// <summary>
/// Enables/disables hard FOV.
/// </summary>
bool DrawHardFov { get; set; }
/// <summary>
/// Enables/disables everything to do with the lighting buffer, without interfering with hard FOV.
/// </summary>
bool DrawLighting { get; set; }
/// <summary>
/// This is useful to prevent players messing with lighting setup when they shouldn't.
/// </summary>
bool LockConsoleAccess { get; set; }
}
}