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24 lines
1.0 KiB
C#
24 lines
1.0 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Robust.Client.GameObjects;
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/// <summary>
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/// This component can be used to give an entity a simple texture which can be used for displaying the entity in some
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/// UI elements. The texture must be specified as an RSI state, and will correspond to the first frame of the
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/// south-direction. To actually resolve the texture, you can use <see cref="SpriteSystem.GetIcon"/>
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/// </summary>
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/// <remarks>
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/// This is texture is useful displaying entities that have non-trivial sprites that require some sort of set up in
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/// order to display. E.g., entities that randomize their colour by modulating a simple base sprite will look odd if
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/// shown directly, and spawning a client-side entity would lead to the colour being randomized each time the UI is
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/// updated.
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/// </remarks>
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[RegisterComponent]
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public sealed partial class IconComponent : Component
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{
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[IncludeDataField]
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public SpriteSpecifier.Rsi Icon = default!;
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}
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