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16 lines
540 B
C#
16 lines
540 B
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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namespace Robust.Shared.Map.Events;
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/// <summary>
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/// Raised directed on a grid to get its bounds.
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/// </summary>
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/// <remarks>
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/// Really this exists to get around test dependency creeping.
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/// </remarks>
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[ByRefEvent]
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internal readonly record struct RegenerateGridBoundsEvent(EntityUid Entity, Dictionary<MapChunk, List<Box2i>> ChunkRectangles, List<MapChunk> RemovedChunks, MapGridComponent? Grid = null);
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