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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-01 17:47:24 +02:00
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refactor/preload-ref
RobustToolbox/Robust.Client/Graphics/Clyde/Shaders
T
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Leon FriedrichandGitHub cf2d6a1dbf Make unshaded sprite layers not require shader/texture changes. (#5248)
* Make unshaded sprite layers not require shader/texture changes.

* Always sample texture

* revert some variable name changes

* Use color SIMD
2025-03-24 02:37:04 +01:00
..
base-default.frag
Make unshaded sprite layers not require shader/texture changes. (#5248)
2025-03-24 02:37:04 +01:00
base-default.vert
Make unshaded sprite layers not require shader/texture changes. (#5248)
2025-03-24 02:37:04 +01:00
base-raw.frag
Make unshaded sprite layers not require shader/texture changes. (#5248)
2025-03-24 02:37:04 +01:00
base-raw.vert
Engine changes for displacement maps. (#5023)
2024-04-27 16:03:35 +10:00
shadow-depth.frag
Polar Coordinates: simplify maths, any-angle occluders are no longer evil (#1504)
2021-01-14 13:44:25 +01:00
shadow-depth.vert
Polar Coordinates: simplify maths, any-angle occluders are no longer evil (#1504)
2021-01-14 13:44:25 +01:00
winblit.frag
Multi-window support (#1713)
2021-05-02 14:05:50 +02:00
winblit.vert
Multi-window support (#1713)
2021-05-02 14:05:50 +02:00
z-library.glsl
Blindness hotfix (engine side) (#4804)
2024-01-04 11:13:14 +11:00
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