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* Cut down RobustTree * Better LoD * Add PvsPriority flag * Undo cvar name change * reorganize grafana metrics * Fix tests * Fix replays * Don't try process empty chunks * Fix move benchmark * Fix benchmark * Remove obsolete audio methods * Moar benchmarks * Rename EntityData * A * B
12 lines
318 B
C#
12 lines
318 B
C#
namespace Robust.Shared.GameObjects
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{
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/// <summary>
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/// The children of this entity are about to be deleted.
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/// </summary>
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[ByRefEvent]
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public readonly struct EntityTerminatingEvent(Entity<MetaDataComponent> entity)
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{
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public readonly Entity<MetaDataComponent> Entity = entity;
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}
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}
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