Files
RobustToolbox/Robust.Shared/Physics/Dynamics/Contacts/ContactPositionConstraint.cs
2021-08-02 21:47:57 +10:00

67 lines
1.8 KiB
C#

/*
* Farseer Physics Engine:
* Copyright (c) 2012 Ian Qvist
*
* Original source Box2D:
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
using Robust.Shared.Maths;
using Robust.Shared.Physics.Collision;
namespace Robust.Shared.Physics.Dynamics.Contacts
{
internal struct ContactPositionConstraint
{
/// <summary>
/// Index of BodyA in the island.
/// </summary>
public int IndexA { get; set; }
/// <summary>
/// Index of BodyB in the island.
/// </summary>
public int IndexB { get; set; }
public Vector2[] LocalPoints;
public Vector2 LocalNormal;
public Vector2 LocalPoint;
public float InvMassA;
public float InvMassB;
public Vector2 LocalCenterA;
public Vector2 LocalCenterB;
public float InvIA;
public float InvIB;
public ManifoldType Type;
public float RadiusA;
public float RadiusB;
public int PointCount;
}
}