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https://github.com/space-wizards/RobustToolbox.git
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67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
/*
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* Farseer Physics Engine:
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* Copyright (c) 2012 Ian Qvist
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*
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* Original source Box2D:
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Collision;
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namespace Robust.Shared.Physics.Dynamics.Contacts
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{
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internal struct ContactPositionConstraint
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{
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/// <summary>
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/// Index of BodyA in the island.
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/// </summary>
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public int IndexA { get; set; }
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/// <summary>
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/// Index of BodyB in the island.
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/// </summary>
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public int IndexB { get; set; }
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public Vector2[] LocalPoints;
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public Vector2 LocalNormal;
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public Vector2 LocalPoint;
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public float InvMassA;
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public float InvMassB;
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public Vector2 LocalCenterA;
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public Vector2 LocalCenterB;
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public float InvIA;
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public float InvIB;
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public ManifoldType Type;
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public float RadiusA;
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public float RadiusB;
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public int PointCount;
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}
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}
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