mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-16 07:12:27 +02:00
214 lines
6.9 KiB
C#
214 lines
6.9 KiB
C#
using System;
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using Robust.Shared.Maths;
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namespace Robust.Shared.Physics.Collision
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{
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/// <summary>
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/// A rectangle that can be rotated.
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/// </summary>
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[Serializable]
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internal readonly struct OrientedRectangle : IEquatable<OrientedRectangle>
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{
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/// <summary>
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/// Center point of the rectangle in world space.
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/// </summary>
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public readonly Vector2 Center;
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/// <summary>
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/// Half of the total width and height of the rectangle.
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/// </summary>
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public readonly Vector2 HalfExtents;
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/// <summary>
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/// World rotation of the rectangle in radians.
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/// </summary>
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public readonly float Rotation;
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/// <summary>
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/// A 1x1 unit box with the origin centered and identity rotation.
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/// </summary>
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public static readonly OrientedRectangle UnitCentered = new(Vector2.Zero, Vector2.One, 0);
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public OrientedRectangle(Box2 worldBox)
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{
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Center = worldBox.Center;
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var hWidth = MathF.Abs(worldBox.Right - worldBox.Left) * 0.5f;
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var hHeight = MathF.Abs(worldBox.Bottom - worldBox.Top) * 0.5f;
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HalfExtents = new Vector2(hWidth, hHeight);
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Rotation = 0;
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}
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public OrientedRectangle(Vector2 halfExtents)
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{
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Center = default;
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HalfExtents = halfExtents;
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Rotation = default;
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}
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public OrientedRectangle(Vector2 center, Vector2 halfExtents)
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{
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Center = center;
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HalfExtents = halfExtents;
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Rotation = default;
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}
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public OrientedRectangle(Vector2 center, Vector2 halfExtents, float rotation)
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{
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Center = center;
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HalfExtents = halfExtents;
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Rotation = rotation;
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}
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public OrientedRectangle(in Vector2 center, in Box2 localBox, float rotation)
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{
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Center = center;
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HalfExtents = new Vector2(localBox.Width / 2, localBox.Height / 2);
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Rotation = rotation;
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}
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/// <summary>
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/// calculates the smallest AABB that will encompass this rectangle. The AABB is in local space.
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/// </summary>
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public Box2 CalcBoundingBox()
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{
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var Fi = Rotation;
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var CX = Center.X;
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var CY = Center.Y;
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var WX = HalfExtents.X;
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var WY = HalfExtents.Y;
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var SF = MathF.Sin(Fi);
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var CF = MathF.Cos(Fi);
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var NH = MathF.Abs(WX * SF) + MathF.Abs(WY * CF); //boundrect half-height
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var NW = MathF.Abs(WX * CF) + MathF.Abs(WY * SF); //boundrect half-width
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return new Box2(CX - NW, CY - NH, CX + NW, CY + NH); //draw bound rectangle
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}
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/// <summary>
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/// Tests if a point is contained inside this rectangle.
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/// </summary>
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/// <param name="point">Point to test.</param>
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/// <returns>True if the point is contained inside this rectangle.</returns>
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public bool Contains(Vector2 point)
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{
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// rotate around rectangle center by -rectAngle
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var s = MathF.Sin(-Rotation);
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var c = MathF.Cos(-Rotation);
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// set origin to rect center
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var newPoint = point - Center;
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// rotate
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newPoint = new Vector2(newPoint.X * c - newPoint.Y * s, newPoint.X * s + newPoint.Y * c);
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// put origin back
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newPoint += Center;
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// check if our transformed point is in the rectangle, which is no longer
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// rotated relative to the point
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var xMin = -HalfExtents.X;
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var xMax = HalfExtents.X;
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var yMin = -HalfExtents.Y;
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var yMax = HalfExtents.Y;
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return newPoint.X >= xMin && newPoint.X <= xMax && newPoint.Y >= yMin && newPoint.Y <= yMax;
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}
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/// <summary>
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/// Returns the closest point inside the rectangle to the given point in world space.
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/// </summary>
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public Vector2 ClosestPointWorld(Vector2 worldPoint)
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{
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// inverse-transform the sphere's center into the box's local space.
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var localPoint = InverseTransformPoint(worldPoint);
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var xMin = -HalfExtents.X;
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var xMax = HalfExtents.X;
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var yMin = -HalfExtents.Y;
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var yMax = HalfExtents.Y;
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// clamp the point to the border of the box
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var cx = MathHelper.Clamp(localPoint.X, xMin, xMax);
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var cy = MathHelper.Clamp(localPoint.Y, yMin, yMax);
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return TransformPoint(new Vector2(cx, cy));
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}
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/// <summary>
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/// Transforms a point from the rectangle's local space to world space.
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/// </summary>
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public Vector2 TransformPoint(Vector2 localPoint)
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{
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var theta = Rotation;
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var (x, y) = localPoint;
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var dx = MathF.Cos(theta) * x - MathF.Sin(theta) * y;
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var dy = MathF.Sin(theta) * x + MathF.Cos(theta) * y;
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return new Vector2(dx, dy) + Center;
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}
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/// <summary>
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/// Transforms a point from world space to the rectangle's local space.
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/// </summary>
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public Vector2 InverseTransformPoint(Vector2 worldPoint)
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{
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var theta = -Rotation;
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var (x, y) = worldPoint + -Center;
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var dx = MathF.Cos(theta) * x - MathF.Sin(theta) * y;
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var dy = MathF.Sin(theta) * x + MathF.Cos(theta) * y;
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return new Vector2(dx, dy);
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}
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#region Equality Members
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/// <inheritdoc />
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public bool Equals(OrientedRectangle other)
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{
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return Center.Equals(other.Center) && HalfExtents.Equals(other.HalfExtents) && Rotation.Equals(other.Rotation);
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}
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/// <inheritdoc />
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public override bool Equals(object? obj)
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{
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return obj is OrientedRectangle other && Equals(other);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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return HashCode.Combine(Center, HalfExtents, Rotation);
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}
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/// <summary>
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/// Check for equality by value between two <see cref="OrientedRectangle"/>.
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/// </summary>
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public static bool operator ==(OrientedRectangle left, OrientedRectangle right) {
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return left.Equals(right);
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}
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/// <summary>
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/// Check for inequality by value between two <see cref="OrientedRectangle"/>.
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/// </summary>
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public static bool operator !=(OrientedRectangle left, OrientedRectangle right) {
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return !left.Equals(right);
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}
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#endregion
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/// <summary>
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/// Returns the string representation of this object.
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/// </summary>
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public override string ToString()
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{
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var box = new Box2(-HalfExtents.X, -HalfExtents.Y, HalfExtents.X, HalfExtents.Y).Translated(Center);
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return $"{box}, {Rotation}";
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}
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}
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}
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