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39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System;
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namespace Robust.Shared.Network
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{
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/// <summary>
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/// Defines on which side of the network a net message can be accepted.
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/// </summary>
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[Flags]
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public enum NetMessageAccept : byte
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{
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None = 0,
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/// <summary>
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/// Message can only be received on the server and it is an error to send it to a client.
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/// </summary>
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Server = 1 << 0,
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/// <summary>
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/// Message can only be received on the client and it is an error to send it to a server.
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/// </summary>
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Client = 1 << 1,
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/// <summary>
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/// Message can be received on both client and server.
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/// </summary>
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Both = Client | Server,
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/// <summary>
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/// Message is used during connection handshake and may be sent before the initial handshake is completed.
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/// </summary>
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/// <remarks>
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/// There is a window of time between the initial authentication handshake and serialization handshake,
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/// where the connection *does* have an INetChannel.
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/// During this handshake messages are still blocked however unless this flag is sent on the message type.
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/// </remarks>
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Handshake = 1 << 2,
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}
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}
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