Files
RobustToolbox/Robust.Shared/Network/NetMessageAccept.cs

39 lines
1.3 KiB
C#

using System;
namespace Robust.Shared.Network
{
/// <summary>
/// Defines on which side of the network a net message can be accepted.
/// </summary>
[Flags]
public enum NetMessageAccept : byte
{
None = 0,
/// <summary>
/// Message can only be received on the server and it is an error to send it to a client.
/// </summary>
Server = 1 << 0,
/// <summary>
/// Message can only be received on the client and it is an error to send it to a server.
/// </summary>
Client = 1 << 1,
/// <summary>
/// Message can be received on both client and server.
/// </summary>
Both = Client | Server,
/// <summary>
/// Message is used during connection handshake and may be sent before the initial handshake is completed.
/// </summary>
/// <remarks>
/// There is a window of time between the initial authentication handshake and serialization handshake,
/// where the connection *does* have an INetChannel.
/// During this handshake messages are still blocked however unless this flag is sent on the message type.
/// </remarks>
Handshake = 1 << 2,
}
}