Files

16 lines
344 B
C#

using Lidgren.Network;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
#nullable disable
namespace Robust.Shared.Network.Messages
{
public sealed class MsgRay : EntityEventArgs
{
public Vector2 RayOrigin { get; set; }
public Vector2 RayHit { get; set; }
public bool DidHit { get; set; }
}
}