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52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
namespace Robust.Shared.Map
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{
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/// <summary>
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/// The definition (template) for a grid tile.
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/// </summary>
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public interface ITileDefinition
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{
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/// <summary>
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/// The numeric tile ID used to refer to this tile inside the map datastructure.
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/// </summary>
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ushort TileId { get; }
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/// <summary>
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/// The name of the definition. This is user facing.
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/// </summary>
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string Name { get; }
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/// <summary>
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/// Internal name of the definition.
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/// </summary>
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string ID { get; }
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/// <summary>
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/// The name of the sprite to draw.
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/// </summary>
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string SpriteName { get; }
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/// <summary>
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/// Path to the folder where the tile sprite is contained.
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/// The texture dimensions should be PixelsPerMeter x (PixelsPerMeter * Variants).
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/// This is likely 32 x (32 * variants) if you're working on Space Station 14.
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/// </summary>
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string Path { get; }
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/// <summary>
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/// Physics objects that are interacting on this tile are slowed down by this float.
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/// </summary>
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float Friction { get; }
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/// <summary>
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/// Number of variants this tile has. ALSO DETERMINES THE EXPECTED INPUT TEXTURE SIZE.
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/// </summary>
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byte Variants { get; }
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/// <summary>
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/// Assign a new value to <see cref="TileId"/>, used when registering the tile definition.
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/// </summary>
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/// <param name="id">The new tile ID for this tile definition.</param>
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void AssignTileId(ushort id);
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}
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}
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