Files

13 lines
318 B
C#

using Robust.Shared.Physics;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// Stores the relevant occluder children of this entity.
/// </summary>
public sealed class OccluderTreeComponent : Component
{
internal DynamicTree<OccluderComponent> Tree { get; set; } = default!;
}
}