Files
2022-03-28 16:56:16 +11:00

1110 lines
44 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Server.Physics;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Result;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
using Robust.Shared.Utility;
using YamlDotNet.Core;
using YamlDotNet.RepresentationModel;
namespace Robust.Server.Maps
{
/// <summary>
/// Saves and loads maps to the disk.
/// </summary>
public sealed class MapLoader : IMapLoader
{
private static readonly MapLoadOptions DefaultLoadOptions = new();
private const int MapFormatVersion = 2;
[Dependency] private readonly IResourceManager _resMan = default!;
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IServerEntityManagerInternal _serverEntityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action<YamlStream, string>? LoadedMapData;
/// <inheritdoc />
public void SaveBlueprint(GridId gridId, string yamlPath)
{
var grid = _mapManager.GetGrid(gridId);
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _prototypeManager);
context.RegisterGrid(grid);
var root = context.Serialize();
var document = new YamlDocument(root);
var resPath = new ResourcePath(yamlPath).ToRootedPath();
_resMan.UserData.CreateDir(resPath.Directory);
using var writer = _resMan.UserData.OpenWriteText(resPath);
var stream = new YamlStream();
stream.Add(document);
stream.Save(new YamlMappingFix(new Emitter(writer)), false);
}
/// <inheritdoc />
public IMapGrid? LoadBlueprint(MapId mapId, string path)
{
return LoadBlueprint(mapId, path, DefaultLoadOptions);
}
private ResourcePath Rooted(string path)
{
return new ResourcePath(path).ToRootedPath();
}
public IMapGrid? LoadBlueprint(MapId mapId, string path, MapLoadOptions options)
{
var resPath = Rooted(path);
if (!TryGetReader(resPath, out var reader)) return null;
IMapGrid grid;
using (reader)
{
Logger.InfoS("map", $"Loading Grid: {resPath}");
var data = new MapData(reader);
LoadedMapData?.Invoke(data.Stream, resPath.ToString());
if (data.GridCount != 1)
{
throw new InvalidDataException("Cannot instance map with multiple grids as blueprint.");
}
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager,
_prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
grid = context.Grids[0];
PostDeserialize(mapId, context);
}
return grid;
}
private void PostDeserialize(MapId mapId, MapContext context)
{
if (context.MapIsPostInit)
{
foreach (var entity in context.Entities)
{
_serverEntityManager.GetComponent<MetaDataComponent>(entity).EntityLifeStage = EntityLifeStage.MapInitialized;
}
}
else if (_mapManager.IsMapInitialized(mapId))
{
foreach (var entity in context.Entities)
{
entity.RunMapInit(_serverEntityManager);
}
}
if (_mapManager.IsMapPaused(mapId))
{
foreach (var entity in context.Entities)
{
_serverEntityManager.GetComponent<MetaDataComponent>(entity).EntityPaused = true;
}
}
}
/// <inheritdoc />
public void SaveMap(MapId mapId, string yamlPath)
{
Logger.InfoS("map", $"Saving map {mapId} to {yamlPath}");
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager, _prototypeManager);
foreach (var grid in _mapManager.GetAllMapGrids(mapId))
{
context.RegisterGrid(grid);
}
var document = new YamlDocument(context.Serialize());
var resPath = new ResourcePath(yamlPath).ToRootedPath();
_resMan.UserData.CreateDir(resPath.Directory);
using var writer = _resMan.UserData.OpenWriteText(resPath);
var stream = new YamlStream();
stream.Add(document);
stream.Save(new YamlMappingFix(new Emitter(writer)), false);
Logger.InfoS("map", "Save completed!");
}
public void LoadMap(MapId mapId, string path)
{
LoadMap(mapId, path, DefaultLoadOptions);
}
private bool TryGetReader(ResourcePath resPath, [NotNullWhen(true)] out TextReader? reader)
{
// try user
if (!_resMan.UserData.Exists(resPath))
{
Logger.InfoS("map", $"No user map found: {resPath}");
// fallback to content
if (_resMan.TryContentFileRead(resPath, out var contentReader))
{
reader = new StreamReader(contentReader);
}
else
{
Logger.ErrorS("map", $"No map found: {resPath}");
reader = null;
return false;
}
}
else
{
reader = _resMan.UserData.OpenText(resPath);
}
return true;
}
public void LoadMap(MapId mapId, string path, MapLoadOptions options)
{
var resPath = Rooted(path);
if (!TryGetReader(resPath, out var reader)) return;
using (reader)
{
Logger.InfoS("map", $"Loading Map: {resPath}");
var data = new MapData(reader);
LoadedMapData?.Invoke(data.Stream, resPath.ToString());
var context = new MapContext(_mapManager, _tileDefinitionManager, _serverEntityManager,
_prototypeManager, (YamlMappingNode) data.RootNode, mapId, options);
context.Deserialize();
PostDeserialize(mapId, context);
}
}
/// <summary>
/// Handles the primary bulk of state during the map serialization process.
/// </summary>
private sealed class MapContext : ISerializationContext, IEntityLoadContext,
ITypeSerializer<GridId, ValueDataNode>,
ITypeSerializer<EntityUid, ValueDataNode>,
ITypeReaderWriter<EntityUid, ValueDataNode>
{
private readonly IMapManagerInternal _mapManager;
private readonly ITileDefinitionManager _tileDefinitionManager;
private readonly IServerEntityManagerInternal _serverEntityManager;
private readonly IPrototypeManager _prototypeManager;
private readonly MapLoadOptions? _loadOptions;
private readonly Dictionary<GridId, int> GridIDMap = new();
public readonly List<MapGrid> Grids = new();
private readonly List<GridId> _readGridIndices = new();
private readonly Dictionary<EntityUid, int> EntityUidMap = new();
private readonly Dictionary<int, EntityUid> UidEntityMap = new();
public readonly List<EntityUid> Entities = new();
private readonly List<(EntityUid, YamlMappingNode)> _entitiesToDeserialize
= new();
private bool IsBlueprintMode => GridIDMap.Count == 1;
private readonly YamlMappingNode RootNode;
private readonly MapId TargetMap;
private Dictionary<string, YamlMappingNode>? CurrentReadingEntityComponents;
private string? CurrentWritingComponent;
private EntityUid? CurrentWritingEntity;
private Dictionary<ushort, string>? _tileMap;
public Dictionary<(Type, Type), object> TypeReaders { get; }
public Dictionary<Type, object> TypeWriters { get; }
public Dictionary<Type, object> TypeCopiers => TypeWriters;
public Dictionary<(Type, Type), object> TypeValidators => TypeReaders;
public bool MapIsPostInit { get; private set; }
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities, IPrototypeManager prototypeManager)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_prototypeManager = prototypeManager;
RootNode = new YamlMappingNode();
TypeWriters = new Dictionary<Type, object>()
{
{typeof(GridId), this},
{typeof(EntityUid), this}
};
TypeReaders = new Dictionary<(Type, Type), object>()
{
{(typeof(GridId), typeof(ValueDataNode)), this},
{(typeof(EntityUid), typeof(ValueDataNode)), this}
};
}
public MapContext(IMapManagerInternal maps, ITileDefinitionManager tileDefs,
IServerEntityManagerInternal entities,
IPrototypeManager prototypeManager,
YamlMappingNode node, MapId targetMapId, MapLoadOptions options)
{
_mapManager = maps;
_tileDefinitionManager = tileDefs;
_serverEntityManager = entities;
_loadOptions = options;
RootNode = node;
TargetMap = targetMapId;
_prototypeManager = prototypeManager;
TypeWriters = new Dictionary<Type, object>()
{
{typeof(GridId), this},
{typeof(EntityUid), this}
};
TypeReaders = new Dictionary<(Type, Type), object>()
{
{(typeof(GridId), typeof(ValueDataNode)), this},
{(typeof(EntityUid), typeof(ValueDataNode)), this}
};
}
// Deserialization
public void Deserialize()
{
// Verify that prototypes for all the entities exist and throw if they don't.
VerifyEntitiesExist();
// First we load map meta data like version.
ReadMetaSection();
// Create the new map.
AllocMap();
// Maps grid section indices to GridIds, for deserializing GridIds on entities.
ReadGridSectionIndices();
// Entities are first allocated. This allows us to know the future UID of all entities on the map before
// even ExposeData is loaded. This allows us to resolve serialized EntityUid instances correctly.
AllocEntities();
// Actually instance components and run ExposeData on them.
FinishEntitiesLoad();
// Load grids.
ReadTileMapSection();
// Reads the grid section, allocates MapGrids, and maps them to their respective MapGridComponents.
ReadGridSection();
// Clear the net tick numbers so that components from prototypes (not modified by map)
// aren't sent over the wire initially.
ResetNetTicks();
// Grid entities were NOT created inside ReadGridSection().
// We have to fix the created grids up with the grid entities deserialized from the map.
FixMapEntities();
// We have to attach grids to the target map here.
// If we don't, initialization & startup can fail for some entities.
AttachMapEntities();
ApplyGridFixtures();
// Run Initialize on all components.
FinishEntitiesInitialization();
// Run Startup on all components.
FinishEntitiesStartup();
}
private void VerifyEntitiesExist()
{
var fail = false;
var entities = RootNode.GetNode<YamlSequenceNode>("entities");
var reportedError = new HashSet<string>();
foreach (var entityDef in entities.Cast<YamlMappingNode>())
{
if (entityDef.TryGetNode("type", out var typeNode))
{
var type = typeNode.AsString();
if (!_prototypeManager.HasIndex<EntityPrototype>(type) && !reportedError.Contains(type))
{
Logger.Error("Missing prototype for map: {0}", type);
fail = true;
reportedError.Add(type);
}
}
}
if (fail)
{
throw new InvalidOperationException(
"Found missing prototypes in map file. Missing prototypes have been dumped to logs.");
}
}
private void ResetNetTicks()
{
var compFactory = IoCManager.Resolve<IComponentFactory>();
foreach (var (entity, data) in _entitiesToDeserialize)
{
if (!data.TryGetNode("components", out YamlSequenceNode? componentList))
{
continue;
}
if (_serverEntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype is not {} prototype)
{
continue;
}
foreach (var (netId, component) in _serverEntityManager.GetNetComponents(entity))
{
var castComp = (Component) component;
var compName = compFactory.GetComponentName(castComp.GetType());
if (componentList.Any(p => p["type"].AsString() == compName))
{
if (prototype.Components.ContainsKey(compName))
{
// This component is modified by the map so we have to send state.
// Though it's still in the prototype itself so creation doesn't need to be sent.
castComp.ClearCreationTick();
}
else
{
// New component that the prototype normally does not have, need to sync full data.
continue;
}
}
// This component is not modified by the map file,
// so the client will have the same data after instantiating it from prototype ID.
castComp.ClearTicks();
}
}
}
/// <summary>
/// Go through all of the queued chunks that need updating and make sure their bounds are set.
/// </summary>
private void ApplyGridFixtures()
{
var entManager = _serverEntityManager;
var gridFixtures = EntitySystem.Get<GridFixtureSystem>();
var fixtureSystem = EntitySystem.Get<FixtureSystem>();
foreach (var grid in Grids)
{
var gridInternal = (IMapGridInternal) grid;
var body = entManager.EnsureComponent<PhysicsComponent>(grid.GridEntityId);
var mapUid = _mapManager.GetMapEntityIdOrThrow(grid.ParentMapId);
body.Broadphase = entManager.GetComponent<BroadphaseComponent>(mapUid);
var fixtures = entManager.EnsureComponent<FixturesComponent>(grid.GridEntityId);
// Regenerate grid collision.
gridFixtures.ProcessGrid(gridInternal);
// Avoid duplicating the deserialization in FixtureSystem.
fixtures.SerializedFixtures.Clear();
// Need to go through and double-check we don't have any hanging-on fixtures that
// no longer apply (e.g. due to an update in GridFixtureSystem)
var toRemove = new RemQueue<Fixture>();
foreach (var (_, fixture) in fixtures.Fixtures)
{
var found = false;
foreach (var (_, chunk) in gridInternal.GetMapChunks())
{
foreach (var cFixture in chunk.Fixtures)
{
if (!cFixture.Equals(fixture)) continue;
found = true;
break;
}
if (found) break;
}
if (!found)
{
toRemove.Add(fixture);
}
}
foreach (var fixture in toRemove)
{
fixtureSystem.DestroyFixture(body, fixture, false, fixtures);
}
fixtureSystem.FixtureUpdate(fixtures, body);
}
}
private void ReadGridSection()
{
// There were no new grids, nothing to do here.
if(_readGridIndices.Count == 0)
return;
// MapGrids already contain their assigned GridId from their ctor, and the MapComponents just got deserialized.
// Now we need to actually bind the MapGrids to their components so that you can resolve GridId -> EntityUid
// After doing this, it should be 100% safe to use the MapManager API like normal.
var yamlGrids = RootNode.GetNode<YamlSequenceNode>("grids");
// get ents that the grids will bind to
var gridComps = new Dictionary<GridId, MapGridComponent>(_readGridIndices.Count);
// linear search for new grid comps
foreach (var tuple in _entitiesToDeserialize)
{
if (!_serverEntityManager.TryGetComponent(tuple.Item1, out MapGridComponent gridComp))
continue;
// These should actually be new, pre-init
DebugTools.Assert(gridComp.LifeStage == ComponentLifeStage.Added);
// yaml deserializer turns "null" into Invalid, this has been encountered by a customer from failed serialization.
DebugTools.Assert(gridComp.GridIndex != GridId.Invalid);
gridComps[gridComp.GridIndex] = gridComp;
}
for (var index = 0; index < _readGridIndices.Count; index++)
{
// Here is where the implicit index pairing magic happens from the yaml.
var gridIndex = _readGridIndices[index];
var yamlGrid = (YamlMappingNode)yamlGrids.Children[index];
// designed to throw if something is broken, every grid must map to an ent
var gridComp = gridComps[gridIndex];
DebugTools.Assert(gridComp.GridIndex == gridIndex);
YamlMappingNode yamlGridInfo = (YamlMappingNode)yamlGrid["settings"];
YamlSequenceNode yamlGridChunks = (YamlSequenceNode)yamlGrid["chunks"];
var grid = AllocateMapGrid(gridComp, yamlGridInfo);
foreach (var chunkNode in yamlGridChunks.Cast<YamlMappingNode>())
{
YamlGridSerializer.DeserializeChunk(_mapManager, grid, chunkNode, _tileMap!, _tileDefinitionManager);
}
Grids.Add(grid); // Grids are kept in index order
}
}
private static MapGrid AllocateMapGrid(MapGridComponent gridComp, YamlMappingNode yamlGridInfo)
{
// sane defaults
ushort csz = 16;
ushort tsz = 1;
foreach (var kvInfo in yamlGridInfo)
{
var key = kvInfo.Key.ToString();
var val = kvInfo.Value.ToString();
if (key == "chunksize")
csz = ushort.Parse(val);
else if (key == "tilesize")
tsz = ushort.Parse(val);
else if (key == "snapsize")
continue; // obsolete
}
var grid = gridComp.AllocMapGrid(csz, tsz);
return grid;
}
private void AttachMapEntities()
{
var mapEntity = _mapManager.GetMapEntityIdOrThrow(TargetMap);
foreach (var grid in Grids)
{
var transform = _serverEntityManager.GetComponent<TransformComponent>(grid.GridEntityId);
if (transform.Parent != null)
continue;
var mapOffset = transform.LocalPosition;
transform.AttachParent(mapEntity);
transform.WorldPosition = mapOffset;
}
}
private void FixMapEntities()
{
var pvs = EntitySystem.Get<PVSSystem>();
foreach (var entity in Entities)
{
if (_serverEntityManager.TryGetComponent(entity, out IMapGridComponent? grid))
{
pvs?.EntityPVSCollection.UpdateIndex(entity);
// The problem here is that the grid is initialising at the same time as everything else which
// is bad for slothcoin because a bunch of components are only added
// to the grid during its initialisation hence you get exceptions
// hence this 1 snowflake thing.
_serverEntityManager.EnsureComponent<EntityLookupComponent>(entity);
}
}
}
private void ReadMetaSection()
{
var meta = RootNode.GetNode<YamlMappingNode>("meta");
var ver = meta.GetNode("format").AsInt();
if (ver != MapFormatVersion)
{
throw new InvalidDataException("Cannot handle this map file version.");
}
if (meta.TryGetNode("postmapinit", out var mapInitNode))
{
MapIsPostInit = mapInitNode.AsBool();
}
else
{
MapIsPostInit = true;
}
}
private void ReadTileMapSection()
{
// Load tile mapping so that we can map the stored tile IDs into the ones actually used at runtime.
_tileMap = new Dictionary<ushort, string>();
var tileMap = RootNode.GetNode<YamlMappingNode>("tilemap");
foreach (var (key, value) in tileMap)
{
var tileId = (ushort) key.AsInt();
var tileDefName = value.AsString();
_tileMap.Add(tileId, tileDefName);
}
}
private void ReadGridSectionIndices()
{
// sets up the mapping so the serializer can properly deserialize GridIds.
var yamlGrids = RootNode.GetNode<YamlSequenceNode>("grids");
for (var i = 0; i < yamlGrids.Children.Count; i++)
{
_readGridIndices.Add(_mapManager.GenerateGridId(null));
}
}
private void AllocMap()
{
// Both blueprint and map deserialization use this,
// so we need to ensure the map exists (and the map entity)
// before allocating entities.
if (!_mapManager.MapExists(TargetMap))
{
_mapManager.CreateMap(TargetMap);
if (!MapIsPostInit)
{
_mapManager.AddUninitializedMap(TargetMap);
}
}
}
private void AllocEntities()
{
var entities = RootNode.GetNode<YamlSequenceNode>("entities");
foreach (var entityDef in entities.Cast<YamlMappingNode>())
{
string? type = null;
if (entityDef.TryGetNode("type", out var typeNode))
{
type = typeNode.AsString();
}
var uid = Entities.Count;
if (entityDef.TryGetNode("uid", out var uidNode))
{
uid = uidNode.AsInt();
}
var entity = _serverEntityManager.AllocEntity(type);
Entities.Add(entity);
UidEntityMap.Add(uid, entity);
_entitiesToDeserialize.Add((entity, entityDef));
if (_loadOptions!.StoreMapUids)
{
var comp = _serverEntityManager.AddComponent<MapSaveIdComponent>(entity);
comp.Uid = uid;
}
}
}
private void FinishEntitiesLoad()
{
foreach (var (entity, data) in _entitiesToDeserialize)
{
CurrentReadingEntityComponents = new Dictionary<string, YamlMappingNode>();
if (data.TryGetNode("components", out YamlSequenceNode? componentList))
{
foreach (var compData in componentList)
{
var copy = new YamlMappingNode(((YamlMappingNode)compData).AsEnumerable());
copy.Children.Remove(new YamlScalarNode("type"));
//TODO Paul: maybe replace mapping with datanode
CurrentReadingEntityComponents[compData["type"].AsString()] = copy;
}
}
_serverEntityManager.FinishEntityLoad(entity, this);
}
}
private void FinishEntitiesInitialization()
{
foreach (var entity in Entities)
{
_serverEntityManager.FinishEntityInitialization(entity);
}
}
private void FinishEntitiesStartup()
{
foreach (var entity in Entities)
{
_serverEntityManager.FinishEntityStartup(entity);
}
}
// Serialization
public void RegisterGrid(IMapGrid grid)
{
if (GridIDMap.ContainsKey(grid.Index))
{
throw new InvalidOperationException();
}
Grids.Add((MapGrid) grid);
GridIDMap.Add(grid.Index, GridIDMap.Count);
}
public YamlNode Serialize()
{
WriteMetaSection();
WriteTileMapSection();
WriteGridSection();
PopulateEntityList();
WriteEntitySection();
return RootNode;
}
private void WriteMetaSection()
{
var meta = new YamlMappingNode();
RootNode.Add("meta", meta);
meta.Add("format", MapFormatVersion.ToString(CultureInfo.InvariantCulture));
// TODO: Make these values configurable.
meta.Add("name", "DemoStation");
meta.Add("author", "Space-Wizards");
var isPostInit = false;
foreach (var grid in Grids)
{
if (_mapManager.IsMapInitialized(grid.ParentMapId))
{
isPostInit = true;
break;
}
}
meta.Add("postmapinit", isPostInit ? "true" : "false");
}
private void WriteTileMapSection()
{
var tileMap = new YamlMappingNode();
RootNode.Add("tilemap", tileMap);
foreach (var tileDefinition in _tileDefinitionManager)
{
tileMap.Add(tileDefinition.TileId.ToString(CultureInfo.InvariantCulture), tileDefinition.ID);
}
}
private void WriteGridSection()
{
var grids = new YamlSequenceNode();
RootNode.Add("grids", grids);
foreach (var grid in Grids)
{
var entry = YamlGridSerializer.SerializeGrid(grid);
grids.Add(entry);
}
}
private void PopulateEntityList()
{
var withoutUid = new HashSet<EntityUid>();
var saveCompQuery = _serverEntityManager.GetEntityQuery<MapSaveIdComponent>();
var transformCompQuery = _serverEntityManager.GetEntityQuery<TransformComponent>();
var metaCompQuery = _serverEntityManager.GetEntityQuery<MetaDataComponent>();
foreach (var entity in _serverEntityManager.GetEntities())
{
var currentTransform = transformCompQuery.GetComponent(entity);
if (!GridIDMap.ContainsKey(currentTransform.GridID)) continue;
var currentEntity = entity;
// Don't serialize things parented to un savable things.
// For example clothes inside a person.
while (currentEntity.IsValid())
{
if (metaCompQuery.GetComponent(currentEntity).EntityPrototype?.MapSavable == false) break;
currentEntity = transformCompQuery.GetComponent(currentEntity).ParentUid;
}
if (currentEntity.IsValid()) continue;
Entities.Add(entity);
if (!saveCompQuery.TryGetComponent(entity, out var mapSaveComp) ||
!UidEntityMap.TryAdd(mapSaveComp.Uid, entity))
{
// If the id was already saved before, or has no save component we need to find a new id for this entity
withoutUid.Add(entity);
}
}
var uidCounter = 0;
foreach (var entity in withoutUid)
{
while (UidEntityMap.ContainsKey(uidCounter))
{
// Find next available UID.
uidCounter += 1;
}
UidEntityMap.Add(uidCounter, entity);
uidCounter += 1;
}
// Build a reverse lookup
EntityUidMap.EnsureCapacity(UidEntityMap.Count);
foreach(var (saveId, mapId) in UidEntityMap)
{
EntityUidMap.Add(mapId, saveId);
}
}
private void WriteEntitySection()
{
var serializationManager = IoCManager.Resolve<ISerializationManager>();
var compFactory = IoCManager.Resolve<IComponentFactory>();
var metaQuery = _serverEntityManager.GetEntityQuery<MetaDataComponent>();
var entities = new YamlSequenceNode();
RootNode.Add("entities", entities);
var prototypeCompCache = new Dictionary<string, Dictionary<string, MappingDataNode>>();
foreach (var (saveId, entityUid) in UidEntityMap.OrderBy(e=>e.Key))
{
CurrentWritingEntity = entityUid;
var mapping = new YamlMappingNode
{
{"uid", saveId.ToString(CultureInfo.InvariantCulture)}
};
var md = metaQuery.GetComponent(entityUid);
if (md.EntityPrototype is {} prototype)
{
mapping.Add("type", prototype.ID);
if (!prototypeCompCache.ContainsKey(prototype.ID))
{
prototypeCompCache[prototype.ID] = new Dictionary<string, MappingDataNode>();
foreach (var (compType, comp) in prototype.Components)
{
prototypeCompCache[prototype.ID].Add(compType, serializationManager.WriteValueAs<MappingDataNode>(comp.GetType(), comp));
}
}
}
var components = new YamlSequenceNode();
// See engine#636 for why the Distinct() call.
foreach (var component in _serverEntityManager.GetComponents(entityUid))
{
if (component is MapSaveIdComponent)
continue;
var compType = component.GetType();
var compName = compFactory.GetComponentName(compType);
CurrentWritingComponent = compName;
var compMapping = serializationManager.WriteValueAs<MappingDataNode>(compType, component, context: this);
if (md.EntityPrototype != null && prototypeCompCache[md.EntityPrototype.ID].TryGetValue(compName, out var protMapping))
{
compMapping = compMapping.Except(protMapping);
if(compMapping == null) continue;
}
// Don't need to write it if nothing was written!
if (compMapping.Children.Count != 0)
{
compMapping.Add("type", new ValueDataNode(compName));
// Something actually got written!
components.Add(compMapping.ToYamlNode());
}
}
if (components.Children.Count != 0)
{
mapping.Add("components", components);
}
entities.Add(mapping);
}
}
// Create custom object serializers that will correctly allow data to be overriden by the map file.
IComponent IEntityLoadContext.GetComponentData(string componentName,
IComponent? protoData)
{
if (CurrentReadingEntityComponents == null)
{
throw new InvalidOperationException();
}
var serializationManager = IoCManager.Resolve<ISerializationManager>();
var factory = IoCManager.Resolve<IComponentFactory>();
IComponent data = protoData != null
? serializationManager.CreateCopy(protoData, this)!
: (IComponent) Activator.CreateInstance(factory.GetRegistration(componentName).Type)!;
if (CurrentReadingEntityComponents.TryGetValue(componentName, out var mapping))
{
var mapData = (IDeserializedDefinition) serializationManager.Read(
factory.GetRegistration(componentName).Type,
mapping.ToDataNode(), this);
var newData = serializationManager.PopulateDataDefinition(data, mapData);
data = (IComponent) newData.RawValue!;
}
return data;
}
public IEnumerable<string> GetExtraComponentTypes()
{
return CurrentReadingEntityComponents!.Keys;
}
[Virtual]
public class MapLoadException : Exception
{
public MapLoadException(string? message)
: base(message) { }
}
public DeserializationResult Read(ISerializationManager serializationManager, ValueDataNode node,
IDependencyCollection dependencies,
bool skipHook,
ISerializationContext? context = null)
{
// This is the code that deserializes the Grids index into the GridId. This has to happen between Grid allocation
// and when grids are bound to their entities.
if (node.Value == "null")
{
throw new MapLoadException($"Error in map file: found local grid ID '{node.Value}' which does not exist.");
}
var val = int.Parse(node.Value);
if (val >= _readGridIndices.Count)
{
throw new MapLoadException($"Error in map file: found local grid ID '{val}' which does not exist.");
}
return new DeserializedValue<GridId>(_readGridIndices[val]);
}
ValidationNode ITypeValidator<EntityUid, ValueDataNode>.Validate(ISerializationManager serializationManager,
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
{
if (node.Value == "null")
{
return new ValidatedValueNode(node);
}
if (!int.TryParse(node.Value, out var val) || !UidEntityMap.ContainsKey(val))
{
return new ErrorNode(node, "Invalid EntityUid", true);
}
return new ValidatedValueNode(node);
}
ValidationNode ITypeValidator<GridId, ValueDataNode>.Validate(ISerializationManager serializationManager,
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
{
if (node.Value == "null") return new ValidatedValueNode(node);
if (!int.TryParse(node.Value, out var val) || val >= Grids.Count)
{
return new ErrorNode(node, "Invalid GridId", true);
}
return new ValidatedValueNode(node);
}
public DataNode Write(ISerializationManager serializationManager, EntityUid value, bool alwaysWrite = false,
ISerializationContext? context = null)
{
if (!EntityUidMap.TryGetValue(value, out var entityUidMapped))
{
// Terrible hack to mute this warning on the grids themselves when serializing blueprints.
if (!IsBlueprintMode || !_serverEntityManager.HasComponent<MapGridComponent>(CurrentWritingEntity!.Value) ||
CurrentWritingComponent != "Transform")
{
Logger.WarningS("map", "Cannot write entity UID '{0}'.", value);
}
return new ValueDataNode("null");
}
else
{
return new ValueDataNode(entityUidMapped.ToString(CultureInfo.InvariantCulture));
}
}
public DataNode Write(ISerializationManager serializationManager, GridId value, bool alwaysWrite = false,
ISerializationContext? context = null)
{
if (!GridIDMap.TryGetValue(value, out var gridMapped))
{
Logger.WarningS("map", "Cannot write grid ID '{0}', falling back to nullspace.", gridMapped);
return new ValueDataNode("");
}
else
{
return new ValueDataNode(gridMapped.ToString(CultureInfo.InvariantCulture));
}
}
DeserializationResult ITypeReader<EntityUid, ValueDataNode>.Read(ISerializationManager serializationManager,
ValueDataNode node,
IDependencyCollection dependencies,
bool skipHook,
ISerializationContext? context)
{
if (node.Value == "null")
{
return new DeserializedValue<EntityUid>(EntityUid.Invalid);
}
var val = int.Parse(node.Value);
if (val >= Entities.Count || !UidEntityMap.ContainsKey(val) || !Entities.TryFirstOrNull(e => e == UidEntityMap[val], out var entity))
{
Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.", val);
return null!;
}
else
{
return new DeserializedValue<EntityUid>(entity!.Value);
}
}
[MustUseReturnValue]
public GridId Copy(ISerializationManager serializationManager, GridId source, GridId target,
bool skipHook,
ISerializationContext? context = null)
{
return new(source.Value);
}
[MustUseReturnValue]
public EntityUid Copy(ISerializationManager serializationManager, EntityUid source, EntityUid target,
bool skipHook,
ISerializationContext? context = null)
{
return new((int) source);
}
}
/// <summary>
/// Does basic pre-deserialization checks on map file load.
/// For example, let's not try to use maps with multiple grids as blueprints, shall we?
/// </summary>
private sealed class MapData
{
public YamlStream Stream { get; }
public YamlNode RootNode => Stream.Documents[0].RootNode;
public int GridCount { get; }
public MapData(TextReader reader)
{
var stream = new YamlStream();
stream.Load(reader);
if (stream.Documents.Count < 1)
{
throw new InvalidDataException("Stream has no YAML documents.");
}
// Kinda wanted to just make this print a warning and pick [0] but screw that.
// What is this, a hug box?
if (stream.Documents.Count > 1)
{
throw new InvalidDataException("Stream too many YAML documents. Map files store exactly one.");
}
Stream = stream;
GridCount = ((YamlSequenceNode) RootNode["grids"]).Children.Count;
}
}
}
}