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21 lines
533 B
C#
21 lines
533 B
C#
namespace Robust.Server.GameStates
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{
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/// <summary>
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/// Engine service that provides creating and dispatching of game states.
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/// </summary>
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public interface IServerGameStateManager
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{
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/// <summary>
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/// One time initialization of the service.
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/// </summary>
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void Initialize();
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/// <summary>
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/// Create and dispatch game states to all connected sessions.
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/// </summary>
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void SendGameStateUpdate();
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ushort TransformNetId { get; set; }
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}
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}
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