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33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using System.Collections.Generic;
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using Robust.Client.Graphics;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Robust.Client.Map
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{
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/// <summary>
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/// Stores a texture atlas of all the tile definitions for efficient rendering.
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/// </summary>
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internal interface IClydeTileDefinitionManager : ITileDefinitionManager
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{
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Box2 ErrorTileRegion { get; }
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/// <summary>
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/// The texture atlas containing all the tiles.
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/// </summary>
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Texture TileTextureAtlas { get; }
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/// <summary>
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/// Gets the region inside the texture atlas to use to draw a tile.
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/// </summary>
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/// <returns>If null, do not draw the tile at all.</returns>
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Box2[]? TileAtlasRegion(Tile tile);
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/// <summary>
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/// Gets the region inside the texture atlas to use to draw a tile type.
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/// </summary>
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/// <returns>If null, do not draw the tile at all.</returns>
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Box2[]? TileAtlasRegion(ushort tileType);
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}
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}
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