mirror of
https://github.com/space-wizards/RobustToolbox.git
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80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
using System;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Robust.Client.Graphics
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{
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/// <summary>
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/// A viewport is an API for rendering a section of the game map centered around an eye,
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/// complete with lighting, FOV and grid rendering.
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/// </summary>
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public interface IClydeViewport : IDisposable
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{
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/// <summary>
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/// The render target that is rendered to when rendering this viewport.
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/// </summary>
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IRenderTexture RenderTarget { get; }
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IEye? Eye { get; set; }
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Vector2i Size { get; }
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/// <summary>
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/// Color to clear the render target to before rendering. If null, no clearing will happen.
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/// </summary>
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Color? ClearColor { get; set; }
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/// <summary>
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/// This is, effectively, a multiplier to the eye's zoom.
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/// </summary>
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Vector2 RenderScale { get; set; }
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/// <summary>
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/// If true, <see cref="Render"/> will be automatically called at the start of the frame.
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/// </summary>
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bool AutomaticRender { get; set; }
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/// <summary>
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/// Render the state of the world in this viewport, updating the texture inside the render target.
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/// </summary>
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void Render();
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/// <summary>
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/// Converts a point in the viewport's screen to world coordinates.
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/// </summary>
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MapCoordinates LocalToWorld(Vector2 point);
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/// <summary>
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/// Converts a point in world-space to the viewport's screen coordinates.
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/// </summary>
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Vector2 WorldToLocal(Vector2 point);
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/// <summary>
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/// Draw below screen-space overlays for this viewport in UI space.
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/// </summary>
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/// <param name="handle">The drawing handle to draw with.</param>
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/// <param name="control">The control rendering.</param>
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/// <param name="viewportBounds">
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/// Absolute screen-space bounds to draw the control at.
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/// Not relative to the current transform of <see cref="handle"/>.
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/// </param>
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public void RenderScreenOverlaysBelow(
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DrawingHandleScreen handle,
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IViewportControl control,
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in UIBox2i viewportBounds);
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/// <summary>
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/// Draw above screen-space overlays for this viewport in UI space.
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/// </summary>
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/// <param name="handle">The drawing handle to draw with.</param>
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/// <param name="control">The control rendering.</param>
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/// <param name="viewportBounds">
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/// Absolute screen-space bounds to draw the control at.
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/// Not relative to the current transform of <see cref="handle"/>.
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/// </param>
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public void RenderScreenOverlaysAbove(
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DrawingHandleScreen handle,
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IViewportControl control,
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in UIBox2i viewportBounds);
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}
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}
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