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21 lines
339 B
GLSL

#ifndef HAS_VARYING_ATTRIBUTE
#define texture2D texture
#define varying out
#define attribute in
#endif
// Vertex position.
/*layout (location = 0)*/ attribute vec2 aPos;
// Texture coordinates.
/*layout (location = 1)*/ attribute vec2 tCoord;
varying vec2 UV;
void main()
{
UV = tCoord;
gl_Position = vec4(aPos, 0.0, 1.0);
}