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Pieter-Jan Briers 469f9fd219 Remove #line directives from shaders.
They hurt debugging more than they helped.
2021-03-11 13:06:18 +01:00

21 lines
369 B
GLSL

varying highp vec2 UV;
varying highp vec2 Pos;
uniform sampler2D lightMap;
uniform highp vec4 modulate;
// [SHADER_HEADER_CODE]
void main()
{
highp vec4 FRAGCOORD = gl_FragCoord;
lowp vec4 COLOR;
// [SHADER_CODE]
lowp vec3 lightSample = texture2D(lightMap, Pos).rgb;
gl_FragColor = zAdjustResult(COLOR * modulate * vec4(lightSample, 1.0));
}