mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-16 07:12:27 +02:00
113 lines
4.2 KiB
C#
113 lines
4.2 KiB
C#
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using JetBrains.Annotations;
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using Robust.Shared.Maths;
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namespace Robust.Client.Graphics.Clyde
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{
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// Contains various layout/rendering structs used inside Clyde.
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internal partial class Clyde
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{
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[StructLayout(LayoutKind.Sequential)]
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[PublicAPI]
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private readonly struct Vertex2D
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{
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public static readonly int SizeOf;
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public readonly Vector2 Position;
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public readonly Vector2 TextureCoordinates;
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static Vertex2D()
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{
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unsafe
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{
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SizeOf = sizeof(Vertex2D);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Vertex2D(Vector2 position, Vector2 textureCoordinates)
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{
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Position = position;
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TextureCoordinates = textureCoordinates;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Vertex2D(float x, float y, float u, float v)
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: this(new Vector2(x, y), new Vector2(u, v))
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Vertex2D(Vector2 position, float u, float v)
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: this(position, new Vector2(u, v))
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{
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}
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public override string ToString()
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{
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return $"Vertex2D: {Position}, {TextureCoordinates}";
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 28 * sizeof(float))]
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[PublicAPI]
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private struct ProjViewMatrices : IAppliableUniformSet
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{
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[FieldOffset(0 * sizeof(float))] public Vector3 ProjMatrixC0;
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[FieldOffset(4 * sizeof(float))] public Vector3 ProjMatrixC1;
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[FieldOffset(8 * sizeof(float))] public Vector3 ProjMatrixC2;
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[FieldOffset(12 * sizeof(float))] public Vector3 ViewMatrixC0;
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[FieldOffset(16 * sizeof(float))] public Vector3 ViewMatrixC1;
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[FieldOffset(20 * sizeof(float))] public Vector3 ViewMatrixC2;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ProjViewMatrices(in Matrix3 projMatrix, in Matrix3 viewMatrix)
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{
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ProjMatrixC0 = new Vector3(projMatrix.R0C0, projMatrix.R1C0, projMatrix.R2C0);
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ProjMatrixC1 = new Vector3(projMatrix.R0C1, projMatrix.R1C1, projMatrix.R2C1);
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ProjMatrixC2 = new Vector3(projMatrix.R0C2, projMatrix.R1C2, projMatrix.R2C2);
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ViewMatrixC0 = new Vector3(viewMatrix.R0C0, viewMatrix.R1C0, viewMatrix.R2C0);
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ViewMatrixC1 = new Vector3(viewMatrix.R0C1, viewMatrix.R1C1, viewMatrix.R2C1);
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ViewMatrixC2 = new Vector3(viewMatrix.R0C2, viewMatrix.R1C2, viewMatrix.R2C2);
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}
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public void Apply(Clyde clyde, GLShaderProgram program)
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{
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program.SetUniformMaybe("projectionMatrix", new Matrix3(
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ProjMatrixC0.X, ProjMatrixC1.X, ProjMatrixC2.X,
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ProjMatrixC0.Y, ProjMatrixC1.Y, ProjMatrixC2.Y,
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ProjMatrixC0.Z, ProjMatrixC1.Z, ProjMatrixC2.Z
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));
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program.SetUniformMaybe("viewMatrix", new Matrix3(
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ViewMatrixC0.X, ViewMatrixC1.X, ViewMatrixC2.X,
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ViewMatrixC0.Y, ViewMatrixC1.Y, ViewMatrixC2.Y,
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ViewMatrixC0.Z, ViewMatrixC1.Z, ViewMatrixC2.Z
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));
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = sizeof(float) * 4)]
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[PublicAPI]
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private struct UniformConstants : IAppliableUniformSet
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{
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[FieldOffset(0)] public Vector2 ScreenPixelSize;
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[FieldOffset(2 * sizeof(float))] public float Time;
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public UniformConstants(Vector2 screenPixelSize, float time)
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{
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ScreenPixelSize = screenPixelSize;
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Time = time;
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}
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public void Apply(Clyde clyde, GLShaderProgram program)
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{
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program.SetUniformMaybe("SCREEN_PIXEL_SIZE", ScreenPixelSize);
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program.SetUniformMaybe("TIME", Time);
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}
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}
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}
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}
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