Files
2022-01-30 20:20:23 +01:00

230 lines
9.1 KiB
C#

using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using OpenToolkit.Graphics.OpenGL4;
namespace Robust.Client.Graphics.Clyde
{
internal partial class Clyde
{
// OpenGL feature detection go here.
private bool _hasGLKhrDebug;
private bool _glDebuggerPresent;
// As per the extension specification, when implemented as extension in an ES context,
// function names have to be suffixed by "KHR"
// This keeps track of whether that's necessary.
private bool _isGLKhrDebugESExtension;
private bool _hasGLTextureSwizzle;
private bool _hasGLSamplerObjects;
private bool _hasGLSrgb;
private bool _hasGLPrimitiveRestart;
private bool _hasGLPrimitiveRestartFixedIndex;
private bool _hasGLReadFramebuffer;
private bool _hasGLUniformBuffers;
private bool HasGLAnyVertexArrayObjects => _hasGLVertexArrayObject || _hasGLVertexArrayObjectOes;
private bool _hasGLVertexArrayObject;
private bool _hasGLVertexArrayObjectOes;
private bool _hasGLFloatFramebuffers;
private bool _hasGLES3Shaders;
private bool HasGLAnyMapBuffer => _hasGLMapBuffer || _hasGLMapBufferRange || _hasGLMapBufferOes;
private bool _hasGLMapBuffer;
private bool _hasGLMapBufferOes;
private bool _hasGLMapBufferRange;
private bool _hasGLPixelBufferObjects;
private bool _hasGLStandardDerivatives;
private bool _hasGLFenceSync;
// These are set from Clyde.Windowing.
private bool _isGLES;
private bool _isGLES2;
private bool _isCore;
[SuppressMessage("ReSharper", "UnusedParameter.Local")]
private void LoadVendorSettings(string vendor, string renderer, string version)
{
// Nothing yet.
}
private static bool CompareVersion(int majorA, int minorA, int majorB, int minorB)
{
if (majorB > majorA)
{
return true;
}
return majorA == majorB && minorB >= minorA;
}
private void DetectOpenGLFeatures(int major, int minor)
{
var extensions = GetGLExtensions();
CheckGLDebuggerStatus(extensions);
_sawmillOgl.Debug("OpenGL capabilities:");
if (!_isGLES)
{
// Desktop OpenGL capabilities.
CheckGLCap(ref _hasGLKhrDebug, "khr_debug", (4, 2), "GL_KHR_debug");
CheckGLCap(ref _hasGLSamplerObjects, "sampler_objects", (3, 3), "GL_ARB_sampler_objects");
CheckGLCap(ref _hasGLTextureSwizzle, "texture_swizzle", (3, 3), "GL_ARB_texture_swizzle",
"GL_EXT_texture_swizzle");
CheckGLCap(ref _hasGLVertexArrayObject, "vertex_array_object", (3, 0), "GL_ARB_vertex_array_object");
CheckGLCap(ref _hasGLFenceSync, "fence_sync", (3, 2), "GL_ARB_sync");
CheckGLCap(ref _hasGLMapBuffer, "map_buffer", (2, 0));
CheckGLCap(ref _hasGLMapBufferRange, "map_buffer_range", (3, 0));
CheckGLCap(ref _hasGLPixelBufferObjects, "pixel_buffer_object", (2, 1));
CheckGLCap(ref _hasGLStandardDerivatives, "standard_derivatives", (2, 1));
_hasGLSrgb = true;
_hasGLReadFramebuffer = true;
_hasGLPrimitiveRestart = true;
_hasGLUniformBuffers = true;
_hasGLFloatFramebuffers = true;
}
else
{
// OpenGL ES capabilities.
CheckGLCap(ref _hasGLKhrDebug, "khr_debug", (3, 2), "GL_KHR_debug");
if (!CompareVersion(3, 2, major, minor))
{
// We're ES <3.2, KHR_debug is extension and needs KHR suffixes.
_isGLKhrDebugESExtension = true;
_sawmillOgl.Debug(" khr_debug is ES extension!");
}
CheckGLCap(ref _hasGLVertexArrayObject, "vertex_array_object", (3, 0));
CheckGLCap(ref _hasGLVertexArrayObjectOes, "vertex_array_object_oes",
exts: "GL_OES_vertex_array_object");
CheckGLCap(ref _hasGLTextureSwizzle, "texture_swizzle", (3, 0));
CheckGLCap(ref _hasGLFenceSync, "fence_sync", (3, 0));
// ReSharper disable once StringLiteralTypo
CheckGLCap(ref _hasGLMapBufferOes, "map_buffer_oes", exts: "GL_OES_mapbuffer");
CheckGLCap(ref _hasGLMapBufferRange, "map_buffer_range", (3, 0));
CheckGLCap(ref _hasGLPixelBufferObjects, "pixel_buffer_object", (3, 0));
CheckGLCap(ref _hasGLStandardDerivatives, "standard_derivatives", (3, 0), "GL_OES_standard_derivatives");
CheckGLCap(ref _hasGLReadFramebuffer, "read_framebuffer", (3, 0));
CheckGLCap(ref _hasGLPrimitiveRestartFixedIndex, "primitive_restart", (3, 0));
CheckGLCap(ref _hasGLUniformBuffers, "uniform_buffers", (3, 0));
CheckGLCap(ref _hasGLFloatFramebuffers, "float_framebuffers", (3, 2), "GL_EXT_color_buffer_float");
CheckGLCap(ref _hasGLES3Shaders, "gles3_shaders", (3, 0));
if (major >= 3)
{
if (_glContext!.HasBrokenWindowSrgb)
{
_hasGLSrgb = false;
_sawmillOgl.Debug(" sRGB: false (window broken sRGB)");
}
else
{
_hasGLSrgb = true;
_sawmillOgl.Debug(" sRGB: true");
}
}
else
{
_hasGLSrgb = false;
_sawmillOgl.Debug(" sRGB: false");
}
}
_sawmillOgl.Debug($" GLES: {_isGLES}");
void CheckGLCap(ref bool cap, string capName, (int major, int minor)? versionMin = null,
params string[] exts)
{
var (majorMin, minorMin) = versionMin ?? (int.MaxValue, int.MaxValue);
// Check if feature is available from the GL context.
cap = CompareVersion(majorMin, minorMin, major, minor) || extensions.Overlaps(exts);
var prev = cap;
var cVarName = $"display.ogl_block_{capName}";
var block = _cfg.GetCVar<bool>(cVarName);
if (block)
{
cap = false;
_sawmillOgl.Debug($" {cVarName} SET, BLOCKING {capName} (was: {prev})");
}
_sawmillOgl.Debug($" {capName}: {cap}");
}
}
private void CheckGLDebuggerStatus(HashSet<string> extensions)
{
if (!extensions.Contains("GL_EXT_debug_tool"))
return;
const int GL_DEBUG_TOOL_EXT = 0x6789;
const int GL_DEBUG_TOOL_NAME_EXT = 0x678A;
_glDebuggerPresent = GL.IsEnabled((EnableCap)GL_DEBUG_TOOL_EXT);
var name = GL.GetString((StringName)GL_DEBUG_TOOL_NAME_EXT);
_sawmillOgl.Debug($"OpenGL debugger present: {name}");
}
private void RegisterBlockCVars()
{
string[] cvars =
{
"khr_debug",
"sampler_objects",
"texture_swizzle",
"vertex_array_object",
"vertex_array_object_oes",
"fence_sync",
"map_buffer",
"map_buffer_range",
"pixel_buffer_object",
"map_buffer_oes",
"standard_derivatives",
"read_framebuffer",
"primitive_restart",
"uniform_buffers",
"float_framebuffers",
"gles3_shaders",
};
foreach (var cvar in cvars)
{
_cfg.RegisterCVar($"display.ogl_block_{cvar}", false);
}
}
private HashSet<string> GetGLExtensions()
{
if (!_isGLES)
{
var extensions = new HashSet<string>();
var extensionsText = "";
// Desktop OpenGL uses this API to discourage static buffers
var count = GL.GetInteger(GetPName.NumExtensions);
for (var i = 0; i < count; i++)
{
if (i != 0)
{
extensionsText += " ";
}
var extension = GL.GetString(StringNameIndexed.Extensions, i);
extensionsText += extension;
extensions.Add(extension);
}
_sawmillOgl.Debug("OpenGL Extensions: {0}", extensionsText);
return extensions;
}
else
{
// GLES uses the (old?) API
var extensions = GL.GetString(StringName.Extensions);
_sawmillOgl.Debug("OpenGL Extensions: {0}", extensions);
return new HashSet<string>(extensions.Split(' '));
}
}
}
}