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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-15 14:52:35 +02:00
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RobustToolbox/Robust.Shared/Graphics
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PJB3005 a878da5b80 Allow texture preload to be skipped for some textures
This is a far cry from a proper resource tracking system, but it's something to avoid a ton of otherwise-unused parallax textures being loaded at game start and consuming VRAM.
2025-05-04 02:24:57 +02:00
..
RSI
Remove lights component reference (#4316)
2023-09-11 19:17:28 +10:00
ClydeStockTexture.cs
Remove lights component reference (#4316)
2023-09-11 19:17:28 +10:00
Eye.cs
Make PvsSystem consider offset and zoom from EyeComponent (#5228)
2024-06-28 14:24:22 +10:00
IClydeHandle.cs
Audio rework unrevert + audio packaging (#4555)
2023-11-27 22:12:26 +11:00
IEye.cs
Replace Matrix3 with System.Numerics.Matrix3x2 (#5078)
2024-06-02 14:08:47 +10:00
TextureLoadParameters.cs
Allow texture preload to be skipped for some textures
2025-05-04 02:24:57 +02:00
TextureSampleParameters.cs
Engine changes for displacement maps. (#5023)
2024-04-27 16:03:35 +10:00
TextureWrapMode.cs
Remove lights component reference (#4316)
2023-09-11 19:17:28 +10:00
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