mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Robust.Shared.Spawners;
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public abstract class SharedTimedDespawnSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly HashSet<EntityUid> _queuedDespawnEntities = new();
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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// AAAAAAAAAAAAAAAAAAAAAAAAAAA
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// Client both needs to predict this, but also can't properly handle prediction resetting.
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if (!_timing.IsFirstTimePredicted)
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return;
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_queuedDespawnEntities.Clear();
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var query = EntityQueryEnumerator<TimedDespawnComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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comp.Lifetime -= frameTime;
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if (!CanDelete(uid))
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continue;
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if (comp.Lifetime <= 0)
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{
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_queuedDespawnEntities.Add(uid);
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}
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}
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foreach (var queued in _queuedDespawnEntities)
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{
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var ev = new TimedDespawnEvent();
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RaiseLocalEvent(queued, ref ev);
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QueueDel(queued);
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}
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}
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protected abstract bool CanDelete(EntityUid uid);
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}
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