mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
/*
|
|
* Farseer Physics Engine:
|
|
* Copyright (c) 2012 Ian Qvist
|
|
*
|
|
* Original source Box2D:
|
|
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
using System;
|
|
using System.Numerics;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Robust.Shared.Physics
|
|
{
|
|
internal static class Vector4Helpers
|
|
{
|
|
public static System.Numerics.Vector4 Inverse(System.Numerics.Vector4 matrix)
|
|
{
|
|
float a = matrix.X, b = matrix.Z, c = matrix.Y, d = matrix.W;
|
|
float det = a * d - b * c;
|
|
if (det != 0.0f)
|
|
{
|
|
det = 1.0f / det;
|
|
}
|
|
|
|
return new System.Numerics.Vector4(det * d, -det * c, -det * b, det * a);
|
|
}
|
|
|
|
public static void Inverse(Span<Vector2> matrix)
|
|
{
|
|
DebugTools.Assert(matrix.Length == 2);
|
|
float a = matrix[0].X, b = matrix[1].X, c = matrix[0].Y, d = matrix[1].Y;
|
|
float det = a * d - b * c;
|
|
if (det != 0.0f)
|
|
{
|
|
det = 1.0f / det;
|
|
}
|
|
|
|
matrix[0].X = det * d;
|
|
matrix[0].Y = -det * c;
|
|
|
|
matrix[1].X = -det * b;
|
|
matrix[1].Y = det * a;
|
|
}
|
|
}
|
|
}
|