Files
2023-07-08 14:08:26 +10:00

174 lines
5.9 KiB
C#

using System;
using System.Numerics;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Shared.Physics
{
/// <summary>
/// A representation of a 2D ray.
/// </summary>
[Serializable]
public struct Ray : IEquatable<Ray>
{
/// <summary>
/// Specifies the starting point of the ray.
/// </summary>
public Vector2 Position;
/// <summary>
/// Specifies the direction the ray is pointing.
/// </summary>
public Vector2 Direction;
/// <summary>
/// Creates a new instance of a Ray.
/// </summary>
/// <param name="position">Starting position of the ray.</param>
/// <param name="direction">Unit direction vector that the ray is pointing.</param>
public Ray(Vector2 position, Vector2 direction)
{
Position = position;
Direction = direction;
DebugTools.Assert(MathHelper.CloseToPercent(Direction.LengthSquared(), 1));
}
#region Intersect Tests
public readonly bool Intersects(Box2 box, out float distance, out Vector2 hitPos)
{
hitPos = Vector2.Zero;
distance = 0;
var tmin = 0.0f; // set to -FLT_MAX to get first hit on line
var tmax = float.MaxValue; // set to max distance ray can travel (for segment)
const float epsilon = 1.0E-07f;
// X axis slab
{
if (MathF.Abs(Direction.X) < epsilon)
{
// ray is parallel to this slab, it will never hit unless ray is inside box
if (Position.X < MathF.Min(box.Left, box.Right) || Position.X > MathF.Max(box.Left, box.Right))
{
return false;
}
}
// calculate intersection t value of ray with near and far plane of slab
var ood = 1.0f / Direction.X;
var t1 = (MathF.Min(box.Left, box.Right) - Position.X) * ood;
var t2 = (MathF.Max(box.Left, box.Right) - Position.X) * ood;
// Make t1 be the intersection with near plane, t2 with far plane
if (t1 > t2)
MathHelper.Swap(ref t1, ref t2);
// Compute the intersection of slab intersection intervals
tmin = MathF.Max(t1, tmin);
tmax = MathF.Min(t2, tmax); // Is this Min (SE) or Max(Textbook)
// Exit with no collision as soon as slab intersection becomes empty
if (tmin > tmax)
{
return false;
}
}
// Y axis slab
{
if (MathF.Abs(Direction.Y) < epsilon)
{
// ray is parallel to this slab, it will never hit unless ray is inside box
if (Position.Y < MathF.Min(box.Top, box.Bottom) || Position.Y > MathF.Max(box.Top, box.Bottom))
{
return false;
}
}
// calculate intersection t value of ray with near and far plane of slab
var ood = 1.0f / Direction.Y;
var t1 = (MathF.Min(box.Top, box.Bottom) - Position.Y) * ood;
var t2 = (MathF.Max(box.Top, box.Bottom) - Position.Y) * ood;
// Make t1 be the intersection with near plane, t2 with far plane
if (t1 > t2)
MathHelper.Swap(ref t1, ref t2);
// Compute the intersection of slab intersection intervals
tmin = MathF.Max(t1, tmin);
tmax = MathF.Min(t2, tmax); // Is this Min (SE) or Max(Textbook)
// Exit with no collision as soon as slab intersection becomes empty
if (tmin > tmax)
{
return false;
}
}
// Ray intersects all slabs. Return point and intersection t value
hitPos = Position + Direction * tmin;
distance = tmin;
return true;
}
#endregion
#region Equality
/// <summary>
/// Determines if this Ray and another Ray are equivalent.
/// </summary>
/// <param name="other">Ray to compare to.</param>
public readonly bool Equals(Ray other)
{
return Position.Equals(other.Position) && Direction.Equals(other.Direction);
}
/// <summary>
/// Determines if this ray and another object is equivalent.
/// </summary>
/// <param name="obj">Object to compare to.</param>
public override readonly bool Equals(object? obj)
{
if (obj is null) return false;
return obj is Ray ray && Equals(ray);
}
/// <summary>
/// Calculates the hash code of this Ray.
/// </summary>
public override readonly int GetHashCode()
{
unchecked
{
return (Position.GetHashCode() * 397) ^ Direction.GetHashCode();
}
}
/// <summary>
/// Determines if two instances of Ray are equal.
/// </summary>
/// <param name="a">Ray on the left side of the operator.</param>
/// <param name="b">Ray on the right side of the operator.</param>
public static bool operator ==(Ray a, Ray b)
{
return a.Equals(b);
}
/// <summary>
/// Determines if two instances of Ray are not equal.
/// </summary>
/// <param name="a">Ray on the left side of the operator.</param>
/// <param name="b">Ray on the right side of the operator.</param>
public static bool operator !=(Ray a, Ray b)
{
return !(a == b);
}
#endregion
}
}