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https://github.com/space-wizards/RobustToolbox.git
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107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using System;
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using System.Numerics;
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using Robust.Shared.Maths;
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namespace Robust.Shared.Physics
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{
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/// <summary>
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/// A representation of a 2D ray.
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/// </summary>
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[Serializable]
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public readonly struct CollisionRay : IEquatable<CollisionRay> {
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private readonly Ray _ray;
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private readonly int _collisionMask;
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/// <summary>
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/// Specifies the starting point of the ray.
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/// </summary>
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public Vector2 Position => _ray.Position;
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/// <summary>
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/// Specifies the direction the ray is pointing.
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/// </summary>
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public Vector2 Direction => _ray.Direction;
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public int CollisionMask => _collisionMask;
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/// <summary>
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/// Creates a new instance of a Ray.
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/// </summary>
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/// <param name="position">Starting position of the ray.</param>
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/// <param name="direction">Unit direction vector that the ray is pointing.</param>
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public CollisionRay(Vector2 position, Vector2 direction, int collisionMask)
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{
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_ray = new Ray(position, direction);
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_collisionMask = collisionMask;
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}
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#region Intersect Tests
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public bool Intersects(Box2 box, out float distance, out Vector2 hitPos)
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=> _ray.Intersects(box, out distance, out hitPos);
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#endregion
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#region Equality
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/// <summary>
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/// Determines if this Ray and another Ray are equivalent.
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/// </summary>
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/// <param name="other">Ray to compare to.</param>
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public bool Equals(CollisionRay other)
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{
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return Position.Equals(other.Position) && Direction.Equals(other.Direction);
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}
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/// <summary>
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/// Determines if this ray and another object is equivalent.
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/// </summary>
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/// <param name="obj">Object to compare to.</param>
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public override bool Equals(object? obj)
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{
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if (obj is null) return false;
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return obj is CollisionRay ray && Equals(ray);
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}
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/// <summary>
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/// Calculates the hash code of this Ray.
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/// </summary>
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public override int GetHashCode()
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{
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unchecked
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{
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return (Position.GetHashCode() * 397) ^ Direction.GetHashCode();
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}
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}
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/// <summary>
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/// Determines if two instances of Ray are equal.
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/// </summary>
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/// <param name="a">Ray on the left side of the operator.</param>
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/// <param name="b">Ray on the right side of the operator.</param>
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public static bool operator ==(CollisionRay a, CollisionRay b)
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{
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return a.Equals(b);
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}
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/// <summary>
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/// Determines if two instances of Ray are not equal.
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/// </summary>
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/// <param name="a">Ray on the left side of the operator.</param>
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/// <param name="b">Ray on the right side of the operator.</param>
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public static bool operator !=(CollisionRay a, CollisionRay b)
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{
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return !(a == b);
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}
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#endregion
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public static implicit operator Ray(CollisionRay a)
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=> a._ray;
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}
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}
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