Files
RobustToolbox/Robust.Shared.Maths/MathHelper.cs
Leon Friedrich 3f19d25018 Box Simd (#6193)
* Box Simd

* Add 256 bit version of GetAABB

* Add AABB bechmarks

* No real diff between 128 & 256, so removing 256

| Method     | Mean      | Error     | StdDev    | Ratio |
|----------- |----------:|----------:|----------:|------:|
| GetAABB    | 5.8107 ns | 0.0154 ns | 0.0137 ns |  1.00 |
| GetAABB128 | 0.4927 ns | 0.0003 ns | 0.0002 ns |  0.08 |
| GetAABB256 | 0.4332 ns | 0.0006 ns | 0.0006 ns |  0.07 |

* Add Box2Rotated.Transform Benchmark

* Results

20% faster and much smaller code. Also I don't think it inlined RotateVec

* Add Matrix3x2Helper.TransformBox() benchmark

new:

| Method    | Mean     | Error     | StdDev    | Code Size |
|---------- |---------:|----------:|----------:|----------:|
| Transform | 2.463 ns | 0.0766 ns | 0.0679 ns |     216 B |

old:
| Method    | Mean     | Error     | StdDev    | Median   | Code Size |
|---------- |---------:|----------:|----------:|---------:|----------:|
| Transform | 9.469 ns | 0.2140 ns | 0.5408 ns | 9.206 ns |     621 B |

* Fix polygon constructor

* SlimPolygonBenchmark

* use new SimdHelper for other methods

* Fix bugs

* Use new methods

* Simd SlimPolygon.ComputeAABB

* Move simd transform to physics

* Cleanup

* Remove uneccesary Unsafe.SkipInit

* These tests all work on master

* Add Transform.MulSimd test

* Add SlimPolygon constructor tests

* Add ComputeAABB test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-10 18:30:08 +11:00

777 lines
28 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*
* Contributions by Andy Gill, James Talton and Georg Wächter.
*/
#endregion --- License ---
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
namespace Robust.Shared.Maths
{
/// <summary>
/// Contains common mathematical functions and constants.
/// </summary>
public static class MathHelper
{
#region Fields
/// <summary>
/// Defines the value of Pi as a <see cref="System.Single"/>.
/// </summary>
public const float Pi = MathF.PI;
/// <summary>
/// Defines the value of Pi divided by two as a <see cref="System.Single"/>.
/// </summary>
public const float PiOver2 = Pi / 2;
/// <summary>
/// Defines the value of Pi divided by three as a <see cref="System.Single"/>.
/// </summary>
public const float PiOver3 = Pi / 3;
/// <summary>
/// Definesthe value of Pi divided by four as a <see cref="System.Single"/>.
/// </summary>
public const float PiOver4 = Pi / 4;
/// <summary>
/// Defines the value of Pi divided by six as a <see cref="System.Single"/>.
/// </summary>
public const float PiOver6 = Pi / 6;
/// <summary>
/// Defines the value of Pi multiplied by two as a <see cref="System.Single"/>.
/// </summary>
public const float TwoPi = 2 * Pi;
/// <summary>
/// Defines the value of Pi multiplied by 3 and divided by two as a <see cref="System.Single"/>.
/// </summary>
public const float ThreePiOver2 = 3 * Pi / 2;
/// <summary>
/// Defines the value of E as a <see cref="System.Single"/>.
/// </summary>
public const float E = MathF.E;
/// <summary>
/// Defines the base-10 logarithm of E.
/// </summary>
public const float Log10E = 0.434294482f;
/// <summary>
/// Defines the base-2 logarithm of E.
/// </summary>
public const float Log2E = 1.442695041f;
#endregion Fields
#region Public Members
#region NextPowerOfTwo
/// <summary>
/// Returns the next power of two that is larger than the specified number.
/// </summary>
/// <param name="n">The specified number.</param>
/// <returns>The next power of two.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long NextPowerOfTwo(long n)
{
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
return 1L << (BitOperations.Log2((ulong)n) + 1);
}
/// <summary>
/// Returns the next power of two that is larger than the specified number.
/// </summary>
/// <param name="n">The specified number.</param>
/// <returns>The next power of two.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int NextPowerOfTwo(int n)
{
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
return 1 << (BitOperations.Log2((uint)n) + 1);
}
/// <summary>
/// Returns the next power of two that is larger than the specified number.
/// </summary>
/// <param name="n">The specified number.</param>
/// <returns>The next power of two.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float NextPowerOfTwo(float n)
{
if (!float.IsFinite(n))
throw new ArgumentOutOfRangeException(nameof(n), "Must be a number.");
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
return (float) NextPowerOfTwo((double) n);
}
/// <summary>
/// Returns the next power of two that is larger than the specified number.
/// </summary>
/// <param name="n">The specified number.</param>
/// <returns>The next power of two.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double NextPowerOfTwo(double n)
{
if (!double.IsFinite(n))
throw new ArgumentOutOfRangeException(nameof(n), "Must be a number.");
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
// Don't return negative powers of two, that's nonsense.
if (n < 1) return 1.0;
return Math.Pow(2, Math.Floor(Math.Log(n, 2)) + 1);
}
#endregion NextPowerOfTwo
#region NextMultipleOf
/// <summary>
/// Returns the next closest multiple of a number.
/// </summary>
/// <param name="value">Closest value</param>
/// <param name="of">Returns the multiple of this number.</param>
/// <returns>The next closest multiple of a number.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double NextMultipleOf(double value, double of)
{
return Math.Ceiling(value / of) * of;
}
/// <summary>
/// Returns the next closest multiple of a number.
/// </summary>
/// <param name="value">Closest value</param>
/// <param name="of">Returns the multiple of this number.</param>
/// <returns>The next closest multiple of a number.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float NextMultipleOf(float value, float of)
{
return MathF.Ceiling(value / of) * of;
}
/// <summary>
/// Returns the next closest multiple of a number.
/// </summary>
/// <param name="value">Closest value</param>
/// <param name="of">Returns the multiple of this number.</param>
/// <returns>The next closest multiple of a number.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long NextMultipleOf(long value, long of)
{
return ((value + of - 1) / of) * of;
}
/// <summary>
/// Returns the next closest multiple of a number.
/// </summary>
/// <param name="value">Closest value</param>
/// <param name="of">Returns the multiple of this number.</param>
/// <returns>The next closest multiple of a number.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int NextMultipleOf(int value, int of)
{
return ((value + of - 1) / of) * of;
}
#endregion
#region Factorial
/// <summary>Calculates the factorial of a given natural number.
/// </summary>
/// <param name="n">The number.</param>
/// <returns>n!</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long Factorial(int n)
{
long result = 1;
for (; n > 1; n--)
result *= n;
return result;
}
#endregion Factorial
#region BinomialCoefficient
/// <summary>
/// Calculates the binomial coefficient <paramref name="n"/> above <paramref name="k"/>.
/// </summary>
/// <param name="n">The n.</param>
/// <param name="k">The k.</param>
/// <returns>n! / (k! * (n - k)!)</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long BinomialCoefficient(int n, int k)
{
return Factorial(n) / (Factorial(k) * Factorial(n - k));
}
#endregion BinomialCoefficient
#region DegreesToRadians
/// <summary>
/// Convert degrees to radians
/// </summary>
/// <param name="degrees">An angle in degrees</param>
/// <returns>The angle expressed in radians</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float DegreesToRadians(float degrees)
{
const float degToRad = Pi / 180.0f;
return degrees * degToRad;
}
/// <summary>
/// Convert radians to degrees
/// </summary>
/// <param name="radians">An angle in radians</param>
/// <returns>The angle expressed in degrees</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float RadiansToDegrees(float radians)
{
const float radToDeg = 180.0f / Pi;
return radians * radToDeg;
}
/// <summary>
/// Convert degrees to radians
/// </summary>
/// <param name="degrees">An angle in degrees</param>
/// <returns>The angle expressed in radians</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double DegreesToRadians(double degrees)
{
const double degToRad = Math.PI / 180.0;
return degrees * degToRad;
}
/// <summary>
/// Convert radians to degrees
/// </summary>
/// <param name="radians">An angle in radians</param>
/// <returns>The angle expressed in degrees</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double RadiansToDegrees(double radians)
{
const double radToDeg = 180.0 / Math.PI;
return radians * radToDeg;
}
#endregion DegreesToRadians
#region Swap
/// <summary>
/// Swaps two double values.
/// </summary>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Swap(ref double a, ref double b)
{
var temp = a;
a = b;
b = temp;
}
/// <summary>
/// Swaps two float values.
/// </summary>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Swap(ref float a, ref float b)
{
var temp = a;
a = b;
b = temp;
}
#endregion Swap
#region MinMax
/// <summary>
/// Returns the minimum of 4 values
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Min(float a, float b, float c, float d)
{
return MathF.Min(a, MathF.Min(b, MathF.Min(c, d)));
}
/// <summary>
/// Returns the maximum of 4 values
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Max(float a, float b, float c, float d)
{
return MathF.Max(a, MathF.Max(b, MathF.Max(c, d)));
}
/// <summary>
/// Returns the median value out of a, b and c.
/// </summary>
/// <returns>The median.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Median(float a, float b, float c)
{
return MathF.Max(MathF.Min(a, b), MathF.Min(MathF.Max(a, b), c));
}
public static TimeSpan Min(TimeSpan a, TimeSpan b)
{
return a < b ? a : b;
}
public static TimeSpan Max(TimeSpan a, TimeSpan b)
{
return a > b ? a : b;
}
#endregion MinMax
#region Mod
/// <summary>
/// This method provides floored modulus.
/// C-like languages use truncated modulus for their '%' operator.
/// </summary>
/// <param name="n">The dividend.</param>
/// <param name="d">The divisor.</param>
/// <returns>The remainder.</returns>
[DebuggerStepThrough]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Mod(double n, double d)
{
return n - Math.Floor(n / d) * d;
}
/// <summary>
/// This method provides floored modulus.
/// C-like languages use truncated modulus for their '%' operator.
/// </summary>
/// <param name="n">The dividend.</param>
/// <param name="d">The divisor.</param>
/// <returns>The remainder.</returns>
[DebuggerStepThrough]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Mod(float n, float d)
{
return n - MathF.Floor(n / d) * d;
}
/// <summary>
/// This method provides floored modulus.
/// C-like languages use truncated modulus for their '%' operator.
/// </summary>
/// <param name="n">The dividend.</param>
/// <param name="d">The divisor.</param>
/// <returns>The remainder.</returns>
[DebuggerStepThrough]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Mod(int n, int d)
{
var r = n % d;
return r < 0 ? r + d : r;
}
#endregion Mod
#region Clamp
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static T Clamp<T>(T val, T min, T max)
where T : IComparable<T>
{
if (val.CompareTo(min) < 0) return min;
if (val.CompareTo(max) > 0) return max;
return val;
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static sbyte Clamp(sbyte val, sbyte min, sbyte max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte Clamp(byte val, byte min, byte max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static short Clamp(short val, short min, short max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ushort Clamp(ushort val, ushort min, ushort max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Clamp(int val, int min, int max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint Clamp(uint val, uint min, uint max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long Clamp(long val, long min, long max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Clamp(ulong val, ulong min, ulong max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp(float val, float min, float max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Clamp(double val, double min, double max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between 0 and 1.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp01(float val)
{
return Clamp(val, 0, 1);
}
#endregion Clamp
#region CloseToPercent
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="percentage"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseToPercent(float a, float b, double percentage = .00001)
{
// .001% of the smaller value for the epsilon check as per MSDN reference suggestion
double epsilon = Math.Max(Math.Max(Math.Abs(a), Math.Abs(b)) * percentage, percentage);
return Math.Abs(a - b) <= epsilon;
}
/// <summary>
/// Returns whether two vectors are within <paramref name="percentage"/> of each other
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseToPercent(Vector4 a, Vector4 b, float percentage = .00001f)
{
a = Vector4.Abs(a);
b = Vector4.Abs(b);
var p = new Vector4(percentage);
var epsilon = Vector4.Max(Vector4.Max(a, b) * p, p);
var delta = Vector4.Abs(a - b);
return delta.X <= epsilon.X && delta.Y <= epsilon.Y && delta.Z <= epsilon.Z && delta.W <= epsilon.W;
}
/// <summary>
/// Returns whether two colours are within <paramref name="percentage"/> of each other
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseToPercent(Color a, Color b, float percentage = .00001f)
=> CloseToPercent(a.RGBA, b.RGBA, percentage);
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="percentage"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseToPercent(float a, double b, double percentage = .00001)
{
// .001% of the smaller value for the epsilon check as per MSDN reference suggestion
double epsilon = Math.Max(Math.Max(Math.Abs(a), Math.Abs(b)) * percentage, percentage);
return Math.Abs(a - b) <= epsilon;
}
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="percentage"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseToPercent(double a, float b, double percentage = .00001)
{
// .001% of the smaller value for the epsilon check as per MSDN reference suggestion
double epsilon = Math.Max(Math.Max(Math.Abs(a), Math.Abs(b)) * percentage, percentage);
return Math.Abs(a - b) <= epsilon;
}
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="percentage"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseToPercent(double a, double b, double percentage = .00001)
{
// .001% of the smaller value for the epsilon check as per MSDN reference suggestion
double epsilon = Math.Max(Math.Max(Math.Abs(a), Math.Abs(b)) * percentage, percentage);
return Math.Abs(a - b) <= epsilon;
}
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="percentage"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseToPercent(Vector128<float> a, Vector128<float> b, float percentage = .00001f)
{
var epsilon = Vector128.Max(Vector128.Max(Vector128.Abs(a), Vector128.Abs(b)) * Vector128.Create(percentage),
Vector128.Create(percentage));
var result = Vector128.LessThanOrEqual(Vector128.Abs(a - b), epsilon);
return Vector128.EqualsAll(result.AsInt32(), Vector128<int>.AllBitsSet);
}
#endregion CloseToPercent
#region CloseTo
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="tolerance"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseTo(float a, float b, float tolerance = .0000001f)
{
return MathF.Abs(a - b) <= tolerance;
}
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="tolerance"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseTo(double a, double b, double tolerance = .0000001)
{
return Math.Abs(a - b) <= tolerance;
}
#endregion
#region Lerp
/// <summary>
/// Linearly interpolates between <paramref name="a"/> to <paramref name="b"/>, returning the value at <paramref name="blend"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Lerp(double a, double b, double blend)
{
return a + (b - a) * blend;
}
/// <summary>
/// Linearly interpolates between <paramref name="a"/> to <paramref name="b"/>, returning the value at <paramref name="blend"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Lerp(float a, float b, float blend)
{
return a + (b - a) * blend;
}
public static TimeSpan Lerp(TimeSpan a, TimeSpan b, double t)
{
return a + t * (b - a);
}
#endregion Lerp
#region InterpolateCubic
/// <summary>
/// Cubic interpolates form <paramref name="a"/> to <paramref name="b"/>, where <paramref name="preA"/> and <paramref name="postB"/> are handles and returns the position at <paramref name="t"/>
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float InterpolateCubic(float preA, float a, float b, float postB, float t)
{
return a + 0.5f * t * (b - preA + t * (2.0f * preA - 5.0f * a + 4.0f * b - postB + t * (3.0f * (a - b) + postB - preA)));
}
/// <summary>
/// Cubic interpolates form <paramref name="a"/> to <paramref name="b"/>, where <paramref name="preA"/> and <paramref name="postB"/> are handles and returns the position at <paramref name="t"/>
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double InterpolateCubic(double preA, double a, double b, double postB, double t)
{
return a + 0.5 * t * (b - preA + t * (2.0 * preA - 5.0 * a + 4.0 * b - postB + t * (3.0 * (a - b) + postB - preA)));
}
#endregion InterpolateCubic
#region Intersections
// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
/// <summary>
/// Gets the intersection between a line and a circle.
/// Essentially a reduced raycast.
/// </summary>
/// <returns></returns>
public static bool TryGetIntersecting(Vector2 start, Vector2 end, float radius, [NotNullWhen(true)] out Vector2? point)
{
var maxFraction = (end - start).Length();
float b = Vector2.Dot(start, start) - radius * radius;
// Solve quadratic equation.
var r = end - start;
float c = Vector2.Dot(start, r);
float rr = Vector2.Dot(r, r);
float sigma = c * c - rr * b;
// Check for negative discriminant and short segment.
if (sigma < 0.0f || rr < float.Epsilon)
{
point = null;
return false;
}
// Find the point of intersection of the line with the circle.
float a = -(c + MathF.Sqrt(sigma));
// Is the intersection point on the segment?
if (0.0f <= a && a <= maxFraction * rr)
{
a /= rr;
var lineToEnd = end - start;
// a is a fraction so need to work out the distance along the line we need to be.
point = start + lineToEnd * a;
return true;
}
point = null;
return false;
}
#endregion
/// <summary>
/// Round up (ceiling) a value to a multiple of a known power of two.
/// </summary>
/// <param name="value">The value to round up.</param>
/// <param name="powerOfTwo">
/// The power of two to round up to a multiple of. The result is undefined if this is not a power of two.
/// </param>
/// <remarks>
/// The result is undefined if either value is negative.
/// </remarks>
/// <typeparam name="T">The type of integer to operate on.</typeparam>
/// <example>
/// <code>
/// MathHelper.CeilMultiplyPowerOfTwo(5, 4) // 8
/// MathHelper.CeilMultiplyPowerOfTwo(4, 4) // 4
/// MathHelper.CeilMultiplyPowerOfTwo(8, 4) // 8
/// </code>
/// </example>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static T CeilMultipleOfPowerOfTwo<T>(T value, T powerOfTwo) where T : IBinaryInteger<T>
{
var mask = powerOfTwo - T.One;
var remainder = value & mask;
return remainder == T.Zero ? value : (value | mask) + T.One;
}
public static bool IsValid(this float value)
{
if (float.IsNaN(value))
{
return false;
}
if (float.IsInfinity(value))
{
return false;
}
return true;
}
#endregion Public Members
}
}