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13 lines
255 B
C#
13 lines
255 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Spawners;
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namespace Robust.Server.Spawners;
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public sealed class TimedDespawnSystem : SharedTimedDespawnSystem
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{
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protected override bool CanDelete(EntityUid uid)
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{
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return true;
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}
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}
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