mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
47 lines
1.9 KiB
C#
47 lines
1.9 KiB
C#
using System;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Robust.Client;
|
|
|
|
[NotContentImplementable]
|
|
public interface IGameController
|
|
{
|
|
InitialLaunchState LaunchState { get; }
|
|
|
|
void Shutdown(string? reason=null);
|
|
|
|
/// <summary>
|
|
/// Try to cause the launcher to either reconnect to the same server or connect to a new server.
|
|
/// *The engine will shutdown on success.*
|
|
/// Will throw an exception if contacting the launcher failed (success indicates it is now the launcher's responsibility).
|
|
/// To redial the same server, retrieve the server's address from `LaunchState.Ss14Address`.
|
|
/// </summary>
|
|
/// <param name="address">The server address, such as "ss14://localhost:1212/".</param>
|
|
/// <param name="text">Informational text on the cause of the reconnect. Empty or null gives a default reason.</param>
|
|
void Redial(string address, string? text = null);
|
|
|
|
/// <summary>
|
|
/// This event gets invoked prior to performing entity tick update logic. If this is null the game
|
|
/// controller will simply call <see cref="IEntityManager.TickUpdate(float, bool, Prometheus.Histogram?)"/>.
|
|
/// This exists to give content module more control over tick updating.
|
|
/// </summary>
|
|
event Action<FrameEventArgs>? TickUpdateOverride;
|
|
|
|
/// <summary>
|
|
/// Get the games Title, if Options.DefaultWindowTitle or if defaultWindowTitle is not set in the manifest.yml, it will default to RobustToolbox.
|
|
/// </summary>
|
|
string GameTitle();
|
|
|
|
/// <summary>
|
|
/// Get the games Window Icon set, if Options.WindowIconSet or if windowIconSet is not set in the manifest.yml, it will default to an empty string.
|
|
/// </summary>
|
|
string WindowIconSet();
|
|
|
|
/// <summary>
|
|
/// Get the games Splash Logo, if Options.SplashLogo or if splashLogo is not set in the manifest.yml, it will default to an empty string.
|
|
/// </summary>
|
|
string SplashLogo();
|
|
}
|
|
|