Files
RobustToolbox/Robust.Client/Utility/DiscordRichPresence.cs
83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

---------

Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00

253 lines
8.1 KiB
C#

using System;
using System.Text;
using DiscordRPC;
using DiscordRPC.Logging;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using LogLevel = DiscordRPC.Logging.LogLevel;
namespace Robust.Client.Utility
{
internal sealed partial class DiscordRichPresence : IDiscordRichPresence
{
private static RichPresence _defaultPresence = new() { };
private RichPresence? _activePresence;
private DiscordRpcClient? _client;
[Dependency] private IConfigurationManager _configurationManager = default!;
[Dependency] private ILogManager _logManager = default!;
[Dependency] private ILocalizationManager _loc = default!;
private bool _initialized;
public void Initialize()
{
var state = _loc.GetString("discord-rpc-in-main-menu");
var largeImageKey = _configurationManager.GetCVar(CVars.DiscordRichPresenceSecondIconId);
var largeImageText = _loc.GetString("discord-rpc-in-main-menu-logo-text");
_defaultPresence = new()
{
State = Truncate(state, 128),
Assets = new Assets
{
LargeImageKey = Truncate(largeImageKey, 32),
LargeImageText = Truncate(largeImageText, 128),
}
};
_configurationManager.OnValueChanged(CVars.DiscordEnabled, newValue =>
{
if (!_initialized)
{
return;
}
if (newValue)
{
if (_client == null || _client.IsDisposed)
{
_start();
}
}
else
{
_stop();
}
});
if (_configurationManager.GetCVar(CVars.DiscordEnabled))
{
_start();
}
_initialized = true;
}
private void _start()
{
_stop();
// Create the client
_client = new DiscordRpcClient("560499552273170473")
{
Logger = new NativeLogger(_logManager.GetSawmill("discord"))
};
// == Subscribe to some events
_client.OnReady += (sender, msg) =>
{
_client.Logger.Info("Connected to discord with user {0}", msg.User.Username);
};
_client.OnPresenceUpdate += (sender, msg) => _client.Logger.Info("Presence has been updated! ");
// == Initialize
_client.Initialize();
// == Set the presence
_client.SetPresence(_activePresence ?? _defaultPresence);
}
private void _stop()
{
_client?.Dispose();
_client = null;
}
public void Update(string serverName, string username, string maxUsers, string users)
{
if (_client == null)
return;
try
{
var details = _loc.GetString("discord-rpc-on-server", ("servername", serverName));
var state = _loc.GetString("discord-rpc-players", ("players", users), ("maxplayers", maxUsers));
var largeImageText = _loc.GetString("discord-rpc-character", ("username", username));
var largeImageKey = _configurationManager.GetCVar(CVars.DiscordRichPresenceMainIconId);
var smallImageKey = _configurationManager.GetCVar(CVars.DiscordRichPresenceSecondIconId);
// Strings are limited by byte count. See the setters in RichPresence. Hence the truncate calls.
_activePresence = new RichPresence
{
Details = Truncate(details, 128),
State = Truncate(state, 128),
Assets = new Assets
{
LargeImageKey = Truncate(largeImageKey, 32),
LargeImageText = Truncate(largeImageText, 128),
SmallImageKey = Truncate(smallImageKey, 32)
}
};
_client.SetPresence(_activePresence);
}
catch (Exception ex)
{
_client.Logger.Error($"Caught exception while updating discord rich presence. Exception:\n{ex}");
}
}
private string Truncate(string value, int bytes, string postfix = "...")
=> Truncate(value, bytes, postfix, Encoding.UTF8);
/// <summary>
/// Truncate strings down to some minimum byte count. If the string gets truncated, it will have the postfix appended.
/// </summary>
private string Truncate(string value, int bytes, string postfix, Encoding encoding)
{
value = value.Trim();
var output = value;
// Theres probably a better way of doing this, but I don't know how.
// If this wasn't a crude hack this function should
while (encoding.GetByteCount(output) > bytes)
{
if (value.Length == 0)
return string.Empty;
value = value.Substring(0, value.Length - 1);
output = value + postfix;
}
return output;
}
public void ClearPresence()
{
_activePresence = null;
_client?.SetPresence(_defaultPresence);
}
public void Dispose()
{
_stop();
}
private sealed class NativeLogger : ILogger
{
private readonly ISawmill _sawmill;
/// <summary>
/// This library keeps trying to connect all the time and spams the client with error messages.
/// To mitigate this annoyance, this variable keeps track of whether a connection was established
/// (or whether it's the first time it's being attempted) so that we can print the error only when it's useful.
/// </summary>
private bool _successfullyConnected = true;
public NativeLogger(ISawmill sawmill)
{
_sawmill = sawmill;
}
public void Trace(string message, params object[] args)
{
if (message == "Setting the connection state to {0}" && args.Length > 0 && (string)args[0] == "CONNECTED")
{
_successfullyConnected = true;
}
if (Level > LogLevel.Trace)
{
return;
}
_sawmill.Debug(message, args);
}
public void Info(string message, params object[] args)
{
if (Level > LogLevel.Info)
{
return;
}
_sawmill.Info(message, args);
}
public void Warning(string message, params object[] args)
{
if (Level > LogLevel.Warning)
{
return;
}
if (message == "Tried to close a already closed pipe.")
{
if (_successfullyConnected)
{
_successfullyConnected = false;
}
else
{
return;
}
}
_sawmill.Warning(message, args);
}
public void Error(string message, params object[] args)
{
if (message.StartsWith("Failed connection to") || message == "Failed to connect for some reason.")
{
if (_successfullyConnected)
{
_successfullyConnected = false;
}
else
{
return;
}
}
_sawmill.Error(message, args);
}
public LogLevel Level { get; set; } = LogLevel.Info;
}
}
}