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17 lines
477 B
C#
17 lines
477 B
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Robust.Shared.Physics.Components;
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/// <summary>
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/// Does this entity have joint data relayed from elsewhere.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class JointRelayTargetComponent : Component
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{
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[DataField("relayTarget")]
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public HashSet<EntityUid> Relayed = new();
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}
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