Files
RobustToolbox/Robust.Shared/Console/IConsoleShell.cs

83 lines
2.7 KiB
C#

using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Robust.Shared.Console
{
/// <summary>
/// The console shell that executes commands. Each shell executes commands in the context of a player
/// session, or without a session in a local context.
/// </summary>
[NotContentImplementable]
public interface IConsoleShell
{
/// <summary>
/// The console host that owns this shell.
/// </summary>
IConsoleHost ConsoleHost { get; }
/// <summary>
/// Is the shell running on the client?
/// </summary>
bool IsClient => !IsServer;
/// <summary>
/// Is the shell running in a local context (no remote peer session)?.
/// </summary>
bool IsLocal { get; }
/// <summary>
/// Is the shell running on the server?
/// </summary>
bool IsServer { get; }
/// <summary>
/// The remote peer that owns this shell, or the local player if this is a local shell.
/// </summary>
/// <remarks>
/// <para>
/// This parameter is null for commands executed directly from the server console, as that has no player.
/// </para>
/// </remarks>
ICommonSession? Player { get; }
/// <summary>
/// Executes a command string on this specific session shell. If the command does not exist, the command will be forwarded
/// to the
/// remote shell.
/// </summary>
/// <param name="command">command line string to execute.</param>
void ExecuteCommand(string command);
/// <summary>
/// Executes the command string on the remote peer. This is mainly used to forward commands from the client to the server.
/// If there is no remote peer (this is a local shell), this function does nothing.
/// </summary>
/// <param name="command">Command line string to execute at the remote endpoint.</param>
void RemoteExecuteCommand(string command);
/// <summary>
/// Writes a line to the output of the console.
/// </summary>
/// <param name="text">Line of text to write.</param>
void WriteLine(string text);
void WriteLine(FormattedMessage message);
void WriteMarkup(string markup)
{
WriteLine(FormattedMessage.FromMarkupPermissive(markup));
}
/// <summary>
/// Write an error line to the console window.
/// </summary>
/// <param name="text">Line of text to write.</param>
void WriteError(string text);
/// <summary>
/// Clears the entire console of text.
/// </summary>
void Clear();
}
}