Files
RobustToolbox/Robust.Client/Serialization/IClientRobustSerializer.cs

14 lines
411 B
C#

using Robust.Shared.Serialization;
namespace Robust.Client.Serialization;
[NotContentImplementable]
public interface IClientRobustSerializer : IRobustSerializer
{
/// <summary>
/// Sets the string mappings used by <see cref="IRobustMappedStringSerializer"/>. Only supported in single
/// player games.
/// </summary>
void SetStringSerializerPackage(byte[] hash, byte[] package);
}