Files
RobustToolbox/Robust.Client/Map/ClydeTileDefinitionManager.cs
83c2a1be11 [Dependency] source generator part 2 (#6550)
* [Dependency] source generator

No more reflection, no more codegen at runtime

Also various changes to Roslyn helpers to make this easier to write.

Requires all types with dependencies to be partial and not have readonly dependency fields. An analyzer enforces this at warning level, the previous injection strategies have remained in the code *for now* as a fallback.

No fallback is available for [field: Dependency] properties, due to a Roslyn bug.

Code Fixes exist. We love Roslyn

* Apply dependencies generator changes to all code

* Release notes

* Preprocessor got hands

* Handle nullable dependencies

These are bad but gotta deal with it.

* Apply suggestions from code review

Co-authored-by: Moony <moony@hellomouse.net>

* Fine, let's not use collection expressions

---------

Co-authored-by: Moony <moony@hellomouse.net>
2026-05-08 12:38:33 +02:00

281 lines
9.8 KiB
C#

using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.Utility;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
namespace Robust.Client.Map
{
internal sealed partial class ClydeTileDefinitionManager : TileDefinitionManager, IClydeTileDefinitionManager, IPostInjectInit
{
[Dependency] private IPrototypeManager _protoManager = default!;
[Dependency] private IReloadManager _reload = default!;
[Dependency] private IResourceManager _manager = default!;
[Dependency] private ILogManager _logManager = default!;
private ISawmill _sawmill = default!;
private Texture? _tileTextureAtlas;
public Texture TileTextureAtlas => _tileTextureAtlas ?? Texture.Transparent;
private FrozenDictionary<(int Id, Direction Direction), Box2[]> _tileRegions = FrozenDictionary<(int Id, Direction Direction), Box2[]>.Empty;
public Box2 ErrorTileRegion { get; private set; }
/// <inheritdoc />
public Box2[]? TileAtlasRegion(Tile tile)
{
return TileAtlasRegion(tile.TypeId);
}
/// <inheritdoc />
public Box2[]? TileAtlasRegion(int tileType)
{
return TileAtlasRegion(tileType, Direction.Invalid);
}
/// <inheritdoc />
public Box2[]? TileAtlasRegion(int tileType, Direction direction)
{
// ReSharper disable once CanSimplifyDictionaryTryGetValueWithGetValueOrDefault
if (_tileRegions.TryGetValue((tileType, direction), out var region))
{
return region;
}
return null;
}
public override void Initialize()
{
base.Initialize();
_protoManager.PrototypesReloaded += OnProtoReload;
_reload.Register("/Textures/Tiles", "*.png");
_reload.OnChanged += OnReload;
_genTextureAtlas();
}
private void OnProtoReload(PrototypesReloadedEventArgs obj)
{
if (!obj.WasModified<ITileDefinition>())
return;
_genTextureAtlas();
}
private void OnReload(ResPath obj)
{
if (obj.Extension != "png")
return;
if (!obj.TryRelativeTo(new ResPath("/Textures/Tiles"), out _))
return;
_genTextureAtlas();
}
internal void _genTextureAtlas()
{
var sw = RStopwatch.StartNew();
var tileRegs = new Dictionary<(int Id, Direction Direction), Box2[]>();
_tileTextureAtlas = null;
var defList = TileDefs.Where(t => t.Sprite != null).ToList();
// If there are no tile definitions, we do nothing.
if (defList.Count <= 0)
return;
const int tileSize = EyeManager.PixelsPerMeter;
var tileCount = defList.Select(x => x.Variants + x.EdgeSprites.Count).Sum() + 1;
var dimensionX = (int)Math.Ceiling(Math.Sqrt(tileCount));
var dimensionY = (int)Math.Ceiling((float)tileCount / dimensionX);
var imgWidth = dimensionX * tileSize;
var imgHeight = dimensionY * tileSize;
var sheet = new Image<Rgba32>(imgWidth, imgHeight);
var w = (float)sheet.Width;
var h = (float)sheet.Height;
// Add in the missing tile texture sprite as tile texture 0.
{
ErrorTileRegion = Box2.FromDimensions(
0, (h - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
Image<Rgba32> image;
using (var stream = _manager.ContentFileRead("/Textures/noTile.png"))
{
image = Image.Load<Rgba32>(stream);
}
image.Blit(new UIBox2i(0, 0, tileSize, tileSize), sheet, Vector2i.Zero);
}
if (imgWidth >= 2048 || imgHeight >= 2048)
{
// Sanity warning, some machines don't have textures larger than this and need multiple atlases.
_sawmill.Warning($"Tile texture atlas is ({imgWidth} x {imgHeight}), larger than 2048 x 2048. If you really need {tileCount} tiles, file an issue on RobustToolbox.");
}
var column = 1;
var row = 0;
foreach (var def in defList)
{
Image<Rgba32> image;
// Already know it's not null above
var path = def.Sprite!.Value;
using (var stream = _manager.ContentFileRead(path))
{
image = Image.Load<Rgba32>(stream);
}
if (image.Width != (tileSize * def.Variants) || image.Height != tileSize)
{
throw new NotSupportedException(
$"Unable to load {path}, due to being unable to use tile texture with a dimension other than {tileSize}x({tileSize} * Variants).");
}
var regionList = new Box2[def.Variants];
for (var j = 0; j < def.Variants; j++)
{
var point = new Vector2i(column * tileSize, row * tileSize);
var box = new UIBox2i(0, 0, tileSize, tileSize).Translated(new Vector2i(j * tileSize, 0));
image.Blit(box, sheet, point);
regionList[j] = Box2.FromDimensions(
point.X / w, (h - point.Y - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
BumpColumn(ref row, ref column, dimensionX);
}
tileRegs.Add((def.TileId, Direction.Invalid), regionList);
// Edges
if (def.EdgeSprites.Count <= 0)
continue;
foreach (var direction in DirectionExtensions.AllDirections)
{
if (!def.EdgeSprites.TryGetValue(direction, out var edge))
continue;
using (var stream = _manager.ContentFileRead(edge))
{
image = Image.Load<Rgba32>(stream);
}
if (image.Width != tileSize || image.Height != tileSize)
{
throw new NotSupportedException(
$"Unable to load {path}, due to being unable to use tile textures with a dimension other than {tileSize}x{tileSize}.");
}
Angle angle = Angle.Zero;
switch (direction)
{
// Corner sprites
case Direction.SouthEast:
break;
case Direction.NorthEast:
angle = new Angle(MathF.PI / 2f);
break;
case Direction.NorthWest:
angle = new Angle(MathF.PI);
break;
case Direction.SouthWest:
angle = new Angle(MathF.PI * 1.5f);
break;
// Edge sprites
case Direction.South:
break;
case Direction.East:
angle = new Angle(MathF.PI / 2f);
break;
case Direction.North:
angle = new Angle(MathF.PI);
break;
case Direction.West:
angle = new Angle(MathF.PI * 1.5f);
break;
}
if (angle != Angle.Zero)
{
image.Mutate(o => o.Rotate((float)-angle.Degrees));
}
var point = new Vector2i(column * tileSize, row * tileSize);
var box = new UIBox2i(0, 0, tileSize, tileSize);
image.Blit(box, sheet, point);
// If you ever need edge variants then you could just bump this.
var edgeList = new Box2[1];
edgeList[0] = Box2.FromDimensions(
point.X / w, (h - point.Y - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
tileRegs.Add((def.TileId, direction), edgeList);
BumpColumn(ref row, ref column, dimensionX);
}
}
_tileRegions = tileRegs.ToFrozenDictionary();
_tileTextureAtlas = Texture.LoadFromImage(sheet, "Tile Atlas");
_sawmill.Debug($"Tile atlas took {sw.Elapsed} to build");
}
private void BumpColumn(ref int row, ref int column, int dimensionX)
{
column++;
if (column >= dimensionX)
{
column = 0;
row++;
}
}
void IPostInjectInit.PostInject()
{
_sawmill = _logManager.GetSawmill("clyde");
}
}
public sealed partial class ReloadTileTexturesCommand : LocalizedCommands
{
[Dependency] private ClydeTileDefinitionManager _tile = default!;
public override string Command => "reloadtiletextures";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_tile._genTextureAtlas();
}
}
}