mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
153 lines
7.5 KiB
C#
153 lines
7.5 KiB
C#
using System;
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using Robust.Client.Audio;
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using Robust.Client.Audio.Midi;
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using Robust.Client.Configuration;
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using Robust.Client.Console;
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using Robust.Client.Debugging;
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using Robust.Client.GameObjects;
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using Robust.Client.GameStates;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics.Clyde;
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using Robust.Client.Input;
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using Robust.Client.Map;
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using Robust.Client.Placement;
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using Robust.Client.Player;
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using Robust.Client.Profiling;
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using Robust.Client.Prototypes;
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using Robust.Client.Reflection;
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using Robust.Client.Replays;
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using Robust.Client.Replays.Loading;
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using Robust.Client.Replays.Playback;
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using Robust.Client.ResourceManagement;
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using Robust.Client.Serialization;
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using Robust.Client.State;
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using Robust.Client.Timing;
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using Robust.Client.Upload;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.RichText;
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using Robust.Client.UserInterface.Themes;
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using Robust.Client.Utility;
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using Robust.Client.ViewVariables;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Reflection;
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using Robust.Shared.Replays;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Upload;
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using Robust.Shared.ViewVariables;
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namespace Robust.Client
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{
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internal static class ClientIoC
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{
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public static void RegisterIoC(GameController.DisplayMode mode, IDependencyCollection deps)
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{
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SharedIoC.RegisterIoC(deps);
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deps.Register<IGameTiming, ClientGameTiming>();
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deps.Register<IClientGameTiming, ClientGameTiming>();
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deps.Register<IPrototypeManager, ClientPrototypeManager>();
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deps.Register<IPrototypeManagerInternal, ClientPrototypeManager>();
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deps.Register<IMapManager, NetworkedMapManager>();
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deps.Register<IMapManagerInternal, NetworkedMapManager>();
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deps.Register<INetworkedMapManager, NetworkedMapManager>();
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deps.Register<IEntityManager, ClientEntityManager>();
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deps.Register<IReflectionManager, ClientReflectionManager>();
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deps.Register<IConsoleHost, ClientConsoleHost>();
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deps.Register<IClientConsoleHost, ClientConsoleHost>();
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deps.Register<IComponentFactory, ComponentFactory>();
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deps.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
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deps.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
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deps.Register<ClydeTileDefinitionManager, ClydeTileDefinitionManager>();
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deps.Register<GameController, GameController>();
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deps.Register<IGameController, GameController>();
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deps.Register<IGameControllerInternal, GameController>();
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deps.Register<IResourceManager, ResourceCache>();
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deps.Register<IResourceManagerInternal, ResourceCache>();
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deps.Register<IResourceCache, ResourceCache>();
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deps.Register<IResourceCacheInternal, ResourceCache>();
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deps.Register<IClientNetManager, NetManager>();
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deps.Register<EntityManager, ClientEntityManager>();
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deps.Register<ClientEntityManager>();
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deps.Register<IClientEntityManager, ClientEntityManager>();
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deps.Register<IClientEntityManagerInternal, ClientEntityManager>();
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deps.Register<IEntityNetworkManager, ClientEntityManager>();
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deps.Register<IReplayLoadManager, ReplayLoadManager>();
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deps.Register<IReplayPlaybackManager, ReplayPlaybackManager>();
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deps.Register<IReplayRecordingManager, ReplayRecordingManager>();
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deps.Register<IReplayRecordingManagerInternal, ReplayRecordingManager>();
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deps.Register<IClientGameStateManager, ClientGameStateManager>();
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deps.Register<IBaseClient, BaseClient>();
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deps.Register<IPlayerManager, PlayerManager>();
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deps.Register<ISharedPlayerManager, PlayerManager>();
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deps.Register<IStateManager, StateManager>();
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deps.Register<IUserInterfaceManager, UserInterfaceManager>();
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deps.Register<IUserInterfaceManagerInternal, UserInterfaceManager>();
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deps.Register<ILightManager, LightManager>();
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deps.Register<IDiscordRichPresence, DiscordRichPresence>();
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deps.Register<IMidiManager, MidiManager>();
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deps.Register<IAuthManager, AuthManager>();
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deps.Register<ProfViewManager>();
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deps.Register<IGamePrototypeLoadManager, GamePrototypeLoadManager>();
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deps.Register<NetworkResourceManager>();
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switch (mode)
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{
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case GameController.DisplayMode.Headless:
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deps.Register<IClyde, ClydeHeadless>();
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deps.Register<IClipboardManager, ClydeHeadless>();
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deps.Register<IClydeInternal, ClydeHeadless>();
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deps.Register<IAudioManager, HeadlessAudioManager>();
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deps.Register<IAudioInternal, HeadlessAudioManager>();
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deps.Register<IInputManager, InputManager>();
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deps.Register<IFileDialogManager, DummyFileDialogManager>();
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deps.Register<IUriOpener, UriOpenerDummy>();
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break;
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case GameController.DisplayMode.Clyde:
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deps.Register<IClyde, Clyde>();
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deps.Register<IClipboardManager, Clyde>();
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deps.Register<IClydeInternal, Clyde>();
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deps.Register<IAudioManager, AudioManager>();
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deps.Register<IAudioInternal, AudioManager>();
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deps.Register<IInputManager, ClydeInputManager>();
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deps.Register<IFileDialogManager, FileDialogManager>();
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deps.Register<IUriOpener, UriOpener>();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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deps.Register<IFontManager, FontManager>();
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deps.Register<IFontManagerInternal, FontManager>();
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deps.Register<IEyeManager, EyeManager>();
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deps.Register<IPlacementManager, PlacementManager>();
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deps.Register<IOverlayManager, OverlayManager>();
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deps.Register<IOverlayManagerInternal, OverlayManager>();
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deps.Register<IViewVariablesManager, ClientViewVariablesManager>();
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deps.Register<IClientViewVariablesManager, ClientViewVariablesManager>();
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deps.Register<IClientViewVariablesManagerInternal, ClientViewVariablesManager>();
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deps.Register<IClientConGroupController, ClientConGroupController>();
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deps.Register<IScriptClient, ScriptClient>();
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deps.Register<IRobustSerializer, ClientRobustSerializer>();
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deps.Register<IRobustSerializerInternal, ClientRobustSerializer>();
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deps.Register<IClientRobustSerializer, ClientRobustSerializer>();
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deps.Register<IConfigurationManager, ClientNetConfigurationManager>();
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deps.Register<INetConfigurationManager, ClientNetConfigurationManager>();
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deps.Register<IConfigurationManagerInternal, ClientNetConfigurationManager>();
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deps.Register<IClientNetConfigurationManager, ClientNetConfigurationManager>();
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deps.Register<INetConfigurationManagerInternal, ClientNetConfigurationManager>();
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deps.Register<MarkupTagManager>();
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}
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}
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}
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