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* Move MapManager queries to SharedMapSystem Moves all variants of FindGridsIntersecting/TryFindGridAt to SharedMapSystem Hollows out the MapManager methods and converts them into relays to SharedMapSystem * Move CreateGrid to SharedMapSystem Moves the functionality for CreateGrid and its variants to SharedMapSystem Hollows out the MapManager methods and converts them into relays for the SharedMapSystem methods Obsoletes them too Also moves over the GetAllMapGrids and GetAllGrids methods * Move RaiseOnTileChanged to SharedMapSystem Also moves the SuppressOnTileChanged flag member to SharedMapSystem Hollows out and obsoletes the MapManager versions * Move default value constants to SharedMapSystem * Converts map pausing events into LocalizedEntityCommands * Move MapManager related delegates/structs to SharedMapSystem Moves the GridCreationOptions struct to the same namespace as SharedMapSystem and converts it into a record struct Move the GridCallback delegates to the same namespace as SharedMapSystem * Move CullDeletionHistory to SharedMapSystem Well, that was less painful than I thought it would be * Actually obsolete the NetworkedMapManager method * Rename file * Doc comments for new SharedMapSystem methods * Doc comment * Doc comments * Fix access * Purge all references to IMapManagerInternal * Cull easy IMapManager references * The rest * Purge IMapManager * Private internal FindGridsIntersecting method * please die * 41 * notes --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
242 lines
12 KiB
C#
242 lines
12 KiB
C#
using System.Numerics;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Components;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using static Robust.UnitTesting.Shared.EntitySerialization.EntitySaveTestComponent;
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namespace Robust.UnitTesting.Shared.EntitySerialization;
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[TestFixture]
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internal sealed partial class OrphanSerializationTest : RobustIntegrationTest
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{
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private const string TestTileDefId = "a";
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private const string TestPrototypes = $@"
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- type: testTileDef
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id: space
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- type: testTileDef
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id: {TestTileDefId}
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";
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/// <summary>
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/// Check that we can save & load a file containing multiple orphaned (non-grid) entities.
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/// </summary>
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[Test]
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public async Task TestMultipleOrphanSerialization()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var entMan = server.EntMan;
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var mapSys = server.System<SharedMapSystem>();
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var loader = server.System<MapLoaderSystem>();
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var xform = server.System<SharedTransformSystem>();
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var pathA = new ResPath($"{nameof(TestMultipleOrphanSerialization)}_A.yml");
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var pathB = new ResPath($"{nameof(TestMultipleOrphanSerialization)}_B.yml");
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var pathCombined = new ResPath($"{nameof(TestMultipleOrphanSerialization)}_C.yml");
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// Spawn multiple entities on a map
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MapId mapId = default;
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Entity<TransformComponent, EntitySaveTestComponent> entA = default;
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Entity<TransformComponent, EntitySaveTestComponent> entB = default;
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Entity<TransformComponent, EntitySaveTestComponent> child = default;
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await server.WaitPost(() =>
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{
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mapSys.CreateMap(out mapId);
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var entAUid = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
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var entBUid = entMan.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
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var childUid = entMan.SpawnEntity(null, new EntityCoordinates(entBUid, 0, 0));
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entA = Get(entAUid, entMan);
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entB = Get(entBUid, entMan);
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child = Get(childUid, entMan);
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entA.Comp2.Id = nameof(entA);
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entB.Comp2.Id = nameof(entB);
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child.Comp2.Id = nameof(child);
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xform.SetLocalPosition(entB.Owner, new (100,100));
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});
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// Entities are not in null-space
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Assert.That(entA.Comp1!.ParentUid, Is.Not.EqualTo(EntityUid.Invalid));
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Assert.That(entB.Comp1!.ParentUid, Is.Not.EqualTo(EntityUid.Invalid));
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Assert.That(child.Comp1!.ParentUid, Is.EqualTo(entB.Owner));
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// Save the entities without their map
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Assert.That(loader.TrySaveEntity(entA, pathA));
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Assert.That(loader.TrySaveEntity(entB, pathB));
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Assert.That(loader.TrySaveGeneric([entA.Owner, entB.Owner], pathCombined, out var cat));
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Assert.That(cat, Is.EqualTo(FileCategory.Unknown));
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// Delete all the entities.
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(3));
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await server.WaitPost(() => mapSys.DeleteMap(mapId));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(0));
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// Load in the file containing only entA.
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await server.WaitAssertion(() => Assert.That(loader.TryLoadEntity(pathA, out _)));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(1));
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entA = Find(nameof(entA), entMan);
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Assert.That(entA.Comp1!.ParentUid, Is.EqualTo(EntityUid.Invalid));
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await server.WaitPost(() => entMan.DeleteEntity(entA));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(0));
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// Load in the file containing entB and its child
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await server.WaitAssertion(() => Assert.That(loader.TryLoadEntity(pathB, out _)));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(2));
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entB = Find(nameof(entB), entMan);
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child = Find(nameof(child), entMan);
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// Even though the entities are in null-space their local position is preserved.
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// This is so that you can save multiple entities on a map, without saving the map, while still preserving
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// relative positions for loading them onto some other map.
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Assert.That(entB.Comp1.LocalPosition, Is.Approximately(new Vector2(100, 100)));
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Assert.That(entB.Comp1!.ParentUid, Is.EqualTo(EntityUid.Invalid));
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Assert.That(child.Comp1!.ParentUid, Is.EqualTo(entB.Owner));
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await server.WaitPost(() => entMan.DeleteEntity(entB));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(0));
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// Load the file that contains both of them
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LoadResult? result = null;
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await server.WaitAssertion(() => Assert.That(loader.TryLoadGeneric(pathCombined, out result)));
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Assert.That(result!.Category, Is.EqualTo(FileCategory.Unknown));
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Assert.That(result.Orphans, Has.Count.EqualTo(2));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(3));
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entA = Find(nameof(entA), entMan);
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entB = Find(nameof(entB), entMan);
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child = Find(nameof(child), entMan);
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Assert.That(entA.Comp1!.ParentUid, Is.EqualTo(EntityUid.Invalid));
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Assert.That(entB.Comp1!.ParentUid, Is.EqualTo(EntityUid.Invalid));
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Assert.That(entB.Comp1.LocalPosition, Is.Approximately(new Vector2(100, 100)));
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Assert.That(child.Comp1!.ParentUid, Is.EqualTo(entB.Owner));
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await server.WaitPost(() => entMan.DeleteEntity(entA));
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await server.WaitPost(() => entMan.DeleteEntity(entB));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(0));
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}
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/// <summary>
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/// Check that we can save & load a file containing multiple orphaned grid entities.
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/// </summary>
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[Test]
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public async Task TestOrphanedGridSerialization()
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{
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var server = StartServer(new() { Pool = false, ExtraPrototypes = TestPrototypes }); // Pool=false due to TileDef registration
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await server.WaitIdleAsync();
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var entMan = server.EntMan;
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var mapSys = server.System<SharedMapSystem>();
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var loader = server.System<MapLoaderSystem>();
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var xform = server.System<SharedTransformSystem>();
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var tileMan = server.ResolveDependency<ITileDefinitionManager>();
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var pathA = new ResPath($"{nameof(TestOrphanedGridSerialization)}_A.yml");
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var pathB = new ResPath($"{nameof(TestOrphanedGridSerialization)}_B.yml");
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var pathCombined = new ResPath($"{nameof(TestOrphanedGridSerialization)}_C.yml");
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SerializationTestHelper.LoadTileDefs(server.ProtoMan, tileMan, "space");
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var tDef = server.ProtoMan.Index<TileDef>(TestTileDefId);
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// Spawn multiple entities on a map
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MapId mapId = default;
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Entity<TransformComponent, EntitySaveTestComponent> map = default;
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Entity<TransformComponent, EntitySaveTestComponent> gridA = default;
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Entity<TransformComponent, EntitySaveTestComponent> gridB = default;
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Entity<TransformComponent, EntitySaveTestComponent> child = default;
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await server.WaitPost(() =>
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{
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var mapUid = mapSys.CreateMap(out mapId);
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map = Get(mapUid, entMan);
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var gridAUid = mapSys.CreateGridEntity(mapId);
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mapSys.SetTile(gridAUid, Vector2i.Zero, new Tile(tDef.TileId));
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gridA = Get(gridAUid, entMan);
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xform.SetLocalPosition(gridA.Owner, new(100, 100));
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var gridBUid = mapSys.CreateGridEntity(mapId);
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mapSys.SetTile(gridBUid, Vector2i.Zero, new Tile(tDef.TileId));
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gridB = Get(gridBUid, entMan);
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var childUid = entMan.SpawnEntity(null, new EntityCoordinates(gridBUid, 0.5f, 0.5f));
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child = Get(childUid, entMan);
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map.Comp2.Id = nameof(map);
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gridA.Comp2.Id = nameof(gridA);
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gridB.Comp2.Id = nameof(gridB);
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child.Comp2.Id = nameof(child);
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});
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await server.WaitRunTicks(5);
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// grids are not in null-space
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Assert.That(gridA.Comp1!.ParentUid, Is.EqualTo(map.Owner));
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Assert.That(gridB.Comp1!.ParentUid, Is.EqualTo(map.Owner));
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Assert.That(child.Comp1!.ParentUid, Is.EqualTo(gridB.Owner));
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Assert.That(map.Comp1!.ParentUid, Is.EqualTo(EntityUid.Invalid));
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// Save the grids without their map
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await server.WaitAssertion(() => Assert.That(loader.TrySaveGrid(gridA, pathA)));
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await server.WaitAssertion(() => Assert.That(loader.TrySaveGrid(gridB, pathB)));
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FileCategory cat = default;
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await server.WaitAssertion(() => Assert.That(loader.TrySaveGeneric([gridA.Owner, gridB.Owner], pathCombined, out cat)));
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Assert.That(cat, Is.EqualTo(FileCategory.Unknown));
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// Delete all the entities.
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(4));
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await server.WaitPost(() => mapSys.DeleteMap(mapId));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(0));
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// Load in the file containing only gridA.
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EntityUid newMap = default;
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await server.WaitPost(() => newMap = mapSys.CreateMap(out mapId));
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await server.WaitAssertion(() => Assert.That(loader.TryLoadGrid(mapId, pathA, out _)));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(1));
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gridA = Find(nameof(gridA), entMan);
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Assert.That(gridA.Comp1.LocalPosition, Is.Approximately(new Vector2(100, 100)));
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Assert.That(gridA.Comp1!.ParentUid, Is.EqualTo(newMap));
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await server.WaitPost(() => mapSys.DeleteMap(mapId));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(0));
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// Load in the file containing gridB and its child
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await server.WaitPost(() => newMap = mapSys.CreateMap(out mapId));
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await server.WaitAssertion(() => Assert.That(loader.TryLoadGrid(mapId, pathB, out _)));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(2));
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gridB = Find(nameof(gridB), entMan);
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child = Find(nameof(child), entMan);
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Assert.That(gridB.Comp1!.ParentUid, Is.EqualTo(newMap));
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Assert.That(child.Comp1!.ParentUid, Is.EqualTo(gridB.Owner));
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await server.WaitPost(() => mapSys.DeleteMap(mapId));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(0));
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// Load the file that contains both of them.
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// This uses the generic loader, and should automatically create maps for both grids.
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LoadResult? result = null;
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var opts = MapLoadOptions.Default with
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{
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DeserializationOptions = DeserializationOptions.Default with {LogOrphanedGrids = false}
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};
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await server.WaitAssertion(() => Assert.That(loader.TryLoadGeneric(pathCombined, out result, opts)));
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Assert.That(result!.Category, Is.EqualTo(FileCategory.Unknown));
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Assert.That(result.Grids, Has.Count.EqualTo(2));
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Assert.That(result.Maps, Has.Count.EqualTo(2));
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Assert.That(entMan.Count<LoadedMapComponent>(), Is.EqualTo(0));
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(3));
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gridA = Find(nameof(gridA), entMan);
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gridB = Find(nameof(gridB), entMan);
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child = Find(nameof(child), entMan);
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Assert.That(gridA.Comp1.LocalPosition, Is.Approximately(new Vector2(100, 100)));
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Assert.That(gridA.Comp1!.ParentUid, Is.Not.EqualTo(EntityUid.Invalid));
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Assert.That(gridB.Comp1!.ParentUid, Is.Not.EqualTo(EntityUid.Invalid));
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Assert.That(child.Comp1!.ParentUid, Is.EqualTo(gridB.Owner));
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await server.WaitPost(() =>
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{
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foreach (var ent in result.Maps)
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{
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entMan.DeleteEntity(ent.Owner);
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}
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});
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Assert.That(entMan.Count<EntitySaveTestComponent>(), Is.EqualTo(0));
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}
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}
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