Files
RobustToolbox/Robust.Shared.IntegrationTests/EntityLookup_Test.cs
f2625bf5c5 Removes IMapManager (#6584)
* Move MapManager queries to SharedMapSystem
Moves all variants of FindGridsIntersecting/TryFindGridAt to SharedMapSystem
Hollows out the MapManager methods and converts them into relays to SharedMapSystem

* Move CreateGrid to SharedMapSystem
Moves the functionality for CreateGrid and its variants to SharedMapSystem
Hollows out the MapManager methods and converts them into relays for the SharedMapSystem methods
Obsoletes them too
Also moves over the GetAllMapGrids and GetAllGrids methods

* Move RaiseOnTileChanged to SharedMapSystem
Also moves the SuppressOnTileChanged flag member to SharedMapSystem
Hollows out and obsoletes the MapManager versions

* Move default value constants to SharedMapSystem

* Converts map pausing events into LocalizedEntityCommands

* Move MapManager related delegates/structs to SharedMapSystem
Moves the GridCreationOptions struct to the same namespace as SharedMapSystem and converts it into a record struct
Move the GridCallback delegates to the same namespace as SharedMapSystem

* Move CullDeletionHistory to SharedMapSystem
Well, that was less painful than I thought it would be

* Actually obsolete the NetworkedMapManager method

* Rename file

* Doc comments for new SharedMapSystem methods

* Doc comment

* Doc comments

* Fix access

* Purge all references to IMapManagerInternal

* Cull easy IMapManager references

* The rest

* Purge IMapManager

* Private internal FindGridsIntersecting method

* please die

* 41

* notes

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-07-01 19:32:17 -07:00

381 lines
17 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared
{
[TestFixture, TestOf(typeof(EntityLookupSystem))]
internal sealed class EntityLookupTest
{
private static readonly MapId MapId = new MapId(1);
private static readonly TestCaseData[] IntersectingCases = new[]
{
// Big offset
new TestCaseData(true, new MapCoordinates(new Vector2(10.5f, 10.5f), MapId), new MapCoordinates(new Vector2(10.5f, 10.5f), MapId), 0.25f, true),
};
private static readonly TestCaseData[] InRangeCases = new[]
{
new TestCaseData(true, new MapCoordinates(Vector2.One, MapId), new MapCoordinates(Vector2.Zero, MapId), 0.5f, false),
new TestCaseData(true, new MapCoordinates(new Vector2(10f, 10f), MapId), new MapCoordinates(new Vector2(9.5f, 9.5f), MapId), 0.5f, true),
// Close but no cigar
new TestCaseData(true, new MapCoordinates(new Vector2(10f, 10f), MapId), new MapCoordinates(new Vector2(9f, 9f), MapId), 0.5f, false),
// Large area so useboundsquery
new TestCaseData(true, new MapCoordinates(new Vector2(0f, 0f), MapId), new MapCoordinates(new Vector2(0f, 1000f), MapId), 999f, false),
new TestCaseData(true, new MapCoordinates(new Vector2(0f, 0f), MapId), new MapCoordinates(new Vector2(0f, 999f), MapId), 999f, true),
// NoFixturecases
new TestCaseData(false, new MapCoordinates(Vector2.One, MapId), new MapCoordinates(Vector2.Zero, MapId), 0.5f, false),
new TestCaseData(false, new MapCoordinates(new Vector2(10f, 10f), MapId), new MapCoordinates(new Vector2(9.5f, 9.5f), MapId), 0.5f, false),
// Close but no cigar
new TestCaseData(false, new MapCoordinates(new Vector2(10f, 10f), MapId), new MapCoordinates(new Vector2(9f, 9f), MapId), 0.5f, false),
};
// Remember this test data is relative.
private static readonly TestCaseData[] Box2Cases = new[]
{
new TestCaseData(true, new MapCoordinates(Vector2.One, MapId), Box2.UnitCentered, false),
new TestCaseData(true, new MapCoordinates(new Vector2(10f, 10f), MapId), Box2.UnitCentered, true),
};
private static readonly TestCaseData[] TileCases = new[]
{
new TestCaseData(true, new MapCoordinates(Vector2.One, MapId), Vector2i.Zero, false),
new TestCaseData(true, new MapCoordinates(new Vector2(10f, 10f), MapId), Vector2i.Zero, true),
// Need to make sure we don't pull out neighbor fixtures even if they barely touch our tile
new TestCaseData(true, new MapCoordinates(new Vector2(11f + 0.35f, 10f), MapId), Vector2i.Zero, false),
};
private EntityUid GetPhysicsEntity(IEntityManager entManager, MapCoordinates spawnPos)
{
var ent = entManager.SpawnEntity(null, spawnPos);
var physics = entManager.AddComponent<PhysicsComponent>(ent);
entManager.System<FixtureSystem>().TryCreateFixture(ent, new PhysShapeCircle(0.35f, Vector2.Zero), "fix1");
entManager.System<SharedPhysicsSystem>().SetCanCollide(ent, true, body: physics);
return ent;
}
private Entity<MapGridComponent> SetupGrid(MapId mapId, SharedMapSystem mapSystem, IEntityManager entManager)
{
var grid = mapSystem.CreateGridEntity(mapId);
entManager.System<SharedTransformSystem>().SetLocalPosition(grid.Owner, new Vector2(10f, 10f));
mapSystem.SetTile(grid, Vector2i.Zero, new Tile(1));
return grid;
}
#region Entity
/*
* We double these tests just because these have slightly different codepaths at the moment.
*
*/
[Test, TestCaseSource(nameof(Box2Cases))]
public void TestEntityAnyIntersecting(bool physics, MapCoordinates spawnPos, Box2 queryBounds, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
mapSystem.CreateMap(spawnPos.MapId);
var grid = SetupGrid(spawnPos.MapId, mapSystem, entManager);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
var outcome = lookup.AnyLocalEntitiesIntersecting(grid.Owner, queryBounds, LookupFlags.All);
Assert.That(outcome, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
[Test, TestCaseSource(nameof(Box2Cases))]
public void TestEntityAnyLocalIntersecting(bool physics, MapCoordinates spawnPos, Box2 queryBounds, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
mapSystem.CreateMap(spawnPos.MapId);
var grid = SetupGrid(spawnPos.MapId, mapSystem, entManager);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
var outcome = lookup.AnyLocalEntitiesIntersecting(grid.Owner, queryBounds, LookupFlags.All);
Assert.That(outcome, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
/// <summary>
/// Tests Box2 local queries for a particular lookup ID.
/// </summary>
[Test, TestCaseSource(nameof(Box2Cases))]
public void TestEntityGridLocalIntersecting(bool physics, MapCoordinates spawnPos, Box2 queryBounds, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
mapSystem.CreateMap(spawnPos.MapId);
var grid = SetupGrid(spawnPos.MapId, mapSystem, entManager);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
var entities = new HashSet<Entity<TransformComponent>>();
lookup.GetLocalEntitiesIntersecting(grid.Owner, queryBounds, entities);
Assert.That(entities.Count > 0, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
/// <summary>
/// Tests Box2 local queries for a particular lookup ID.
/// </summary>
[Test, TestCaseSource(nameof(TileCases))]
public void TestEntityGridTileIntersecting(bool physics, MapCoordinates spawnPos, Vector2i queryTile, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
mapSystem.CreateMap(spawnPos.MapId);
var grid = SetupGrid(spawnPos.MapId, mapSystem, entManager);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
var entities = new HashSet<Entity<TransformComponent>>();
lookup.GetLocalEntitiesIntersecting(grid.Owner, queryTile, entities);
Assert.That(entities.Count > 0, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
#endregion
#region EntityUid
[Test, TestCaseSource(nameof(InRangeCases))]
public void TestMapInRange(bool physics, MapCoordinates spawnPos, MapCoordinates queryPos, float range, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
entManager.System<SharedMapSystem>().CreateMap(spawnPos.MapId);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
Assert.That(lookup.GetEntitiesInRange(queryPos.MapId, queryPos.Position, range).Count > 0, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
[Test, TestCaseSource(nameof(IntersectingCases))]
public void TestGridIntersecting(bool physics, MapCoordinates spawnPos, MapCoordinates queryPos, float range, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
mapSystem.CreateMap(spawnPos.MapId);
var grid = SetupGrid(spawnPos.MapId, mapSystem, entManager);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
_ = entManager.SpawnEntity(null, spawnPos);
var bounds = new Box2Rotated(Box2.CenteredAround(queryPos.Position, new Vector2(range, range)));
Assert.That(lookup.GetEntitiesIntersecting(queryPos.MapId, bounds).Count > 0, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
[Test, TestCaseSource(nameof(InRangeCases))]
public void TestGridInRange(bool physics, MapCoordinates spawnPos, MapCoordinates queryPos, float range, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
mapSystem.CreateMap(spawnPos.MapId);
var grid = SetupGrid(spawnPos.MapId, mapSystem, entManager);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
_ = entManager.SpawnEntity(null, spawnPos);
Assert.That(lookup.GetEntitiesInRange(queryPos.MapId, queryPos.Position, range).Count > 0, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
[Test, TestCaseSource(nameof(InRangeCases))]
public void TestMapNoFixtureInRange(bool physics, MapCoordinates spawnPos, MapCoordinates queryPos, float range, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
entManager.System<SharedMapSystem>().CreateMap(spawnPos.MapId);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
Assert.That(lookup.GetEntitiesInRange(queryPos.MapId, queryPos.Position, range).Count > 0, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
/// <summary>
/// Tests Box2 local queries for a particular lookup ID.
/// </summary>
[Test, TestCaseSource(nameof(Box2Cases))]
public void TestGridAnyIntersecting(bool physics, MapCoordinates spawnPos, Box2 queryBounds, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
mapSystem.CreateMap(spawnPos.MapId);
var grid = SetupGrid(spawnPos.MapId, mapSystem, entManager);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
var outcome = lookup.AnyLocalEntitiesIntersecting(grid.Owner, queryBounds, LookupFlags.All);
Assert.That(outcome, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
/// <summary>
/// Tests Box2 local queries for a particular lookup ID.
/// </summary>
[Test, TestCaseSource(nameof(Box2Cases))]
public void TestGridLocalIntersecting(bool physics, MapCoordinates spawnPos, Box2 queryBounds, bool result)
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
mapSystem.CreateMap(spawnPos.MapId);
var grid = SetupGrid(spawnPos.MapId, mapSystem, entManager);
if (physics)
GetPhysicsEntity(entManager, spawnPos);
else
entManager.Spawn(null, spawnPos);
var entities = new HashSet<EntityUid>();
lookup.GetLocalEntitiesIntersecting(grid.Owner, queryBounds, entities);
Assert.That(entities.Count > 0, Is.EqualTo(result));
mapSystem.DeleteMap(spawnPos.MapId);
}
#endregion
/// <summary>
/// Is the entity correctly removed / added to EntityLookup when anchored
/// </summary>
[Test]
public void TestAnchoring()
{
var sim = RobustServerSimulation.NewSimulation();
var server = sim.InitializeInstance();
var lookup = server.Resolve<IEntitySystemManager>().GetEntitySystem<EntityLookupSystem>();
var entManager = server.Resolve<IEntityManager>();
var mapSystem = entManager.System<SharedMapSystem>();
var transformSystem = entManager.System<SharedTransformSystem>();
var mapId = server.CreateMap().MapId;
var grid = mapSystem.CreateGridEntity(mapId);
var theMapSpotBeingUsed = new Box2(Vector2.Zero, Vector2.One);
mapSystem.SetTile(grid, new Vector2i(), new Tile(1));
Assert.That(lookup.GetEntitiesIntersecting(mapId, theMapSpotBeingUsed).ToList(), Is.Empty);
// Setup and check it actually worked
var dummy = entManager.SpawnEntity(null, new MapCoordinates(Vector2.Zero, mapId));
Assert.That(lookup.GetEntitiesIntersecting(mapId, theMapSpotBeingUsed).ToList(), Has.Count.EqualTo(1));
var xform = entManager.GetComponent<TransformComponent>(dummy);
// When anchoring it should still get returned.
transformSystem.AnchorEntity(dummy, xform);
Assert.That(xform.Anchored, Is.True);
Assert.That(lookup.GetEntitiesIntersecting(mapId, theMapSpotBeingUsed).ToList(), Has.Count.EqualTo(1));
transformSystem.Unanchor(dummy, xform);
Assert.That(xform.Anchored, Is.False);
Assert.That(lookup.GetEntitiesIntersecting(mapId, theMapSpotBeingUsed).ToList().Count, Is.EqualTo(1));
entManager.DeleteEntity(dummy);
entManager.DeleteEntity(grid);
mapSystem.DeleteMap(mapId);
}
}
}