mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-01 09:37:03 +02:00
* Fix a violation of measure invariants in ScrollContainer * Poke * Fix ReturnMeasure-using UIs.
415 lines
13 KiB
C#
415 lines
13 KiB
C#
using System;
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using System.Diagnostics.Contracts;
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using System.Numerics;
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using Robust.Shared.Maths;
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namespace Robust.Client.UserInterface.Controls
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{
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[Virtual]
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public class ScrollContainer : Container
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{
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private bool _queueScrolled = false;
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private bool _vScrollEnabled = true;
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private bool _hScrollEnabled = true;
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private bool? _vScrollBarHidden = null;
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private bool? _hScrollBarHidden = null;
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private bool _vScrollVisible;
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private bool _hScrollVisible;
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private readonly VScrollBar _vScrollBar;
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private readonly HScrollBar _hScrollBar;
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private bool _suppressScrollValueChanged;
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/// <summary>
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/// If true then if we have a y-axis scroll it will convert it to an x-axis scroll.
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/// </summary>
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public bool FallbackDeltaScroll { get; set; } = true;
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public int ScrollSpeedX { get; set; } = 50;
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public int ScrollSpeedY { get; set; } = 50;
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public float VScroll
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{
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get => _vScrollBar.Value;
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set => _vScrollBar.Value = value;
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}
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public float VScrollTarget
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{
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get => _vScrollBar.ValueTarget;
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set => _vScrollBar.ValueTarget = value;
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}
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public float HScroll
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{
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get => _hScrollBar.Value;
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set => _hScrollBar.Value = value;
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}
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public float HScrollTarget
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{
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get => _hScrollBar.ValueTarget;
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set => _hScrollBar.ValueTarget = value;
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}
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private bool _reserveScrollbarSpace;
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public bool ReserveScrollbarSpace
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{
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get => _reserveScrollbarSpace;
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set
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{
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if (value == _reserveScrollbarSpace)
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return;
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_reserveScrollbarSpace = value;
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_vScrollBar.ReservesSpace = value;
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_hScrollBar.ReservesSpace = value;
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}
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}
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public bool ReturnMeasure { get; set; } = false;
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public event Action? OnScrolled;
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public ScrollContainer()
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{
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MouseFilter = MouseFilterMode.Pass;
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RectClipContent = true;
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Action<Range> ev = _scrollValueChanged;
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_hScrollBar = new HScrollBar
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{
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Visible = _hScrollEnabled,
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VerticalAlignment = VAlignment.Bottom,
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HorizontalAlignment = HAlignment.Stretch
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};
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_vScrollBar = new VScrollBar
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{
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Visible = _vScrollEnabled,
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VerticalAlignment = VAlignment.Stretch,
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HorizontalAlignment = HAlignment.Right
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};
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AddChild(_hScrollBar);
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AddChild(_vScrollBar);
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_hScrollBar.OnValueChanged += ev;
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_vScrollBar.OnValueChanged += ev;
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_vScrollBar.ReservesSpace = ReserveScrollbarSpace;
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_hScrollBar.ReservesSpace = ReserveScrollbarSpace;
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}
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public bool VScrollEnabled
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{
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get => _vScrollEnabled;
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set
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{
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_vScrollEnabled = value;
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InvalidateMeasure();
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}
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}
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public bool HScrollEnabled
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{
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get => _hScrollEnabled;
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set
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{
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_hScrollEnabled = value;
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InvalidateMeasure();
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}
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}
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/// <summary>
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/// <para>
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/// Prevents the vertical scrollbar from being visible when <see langword="true"/>, and allows it to be visible when <see langword="false"/>.
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/// When <see langword="null"/>, falls back to the value of the style property instead.
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/// </para>
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/// <para>
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/// This is an override for the <see langword="bool"/> style property of the same name. Said style property mirrors the behavior of this property, and defaults to <see langword="false"/>.
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/// </para>
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/// </summary>
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/// <seealso cref="VScrollEnabled"/>
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/// <seealso cref="HScrollBarHidden"/>
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public bool? VScrollBarHidden
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{
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get => _vScrollBarHidden;
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set
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{
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_vScrollBarHidden = value;
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InvalidateArrange();
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}
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}
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/// <summary>
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/// <para>
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/// Prevents the horizontal scrollbar from being visible when <see langword="true"/>, and allows it to be visible when <see langword="false"/>.
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/// When <see langword="null"/>, falls back to the value of the style property instead.
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/// </para>
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/// <para>
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/// This is an override for the <see langword="bool"/> style property of the same name. Said style property mirrors the behavior of this property, and defaults to <see langword="false"/>.
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/// </para>
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/// </summary>
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/// <seealso cref="HScrollEnabled"/>
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/// <seealso cref="VScrollBarHidden"/>
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public bool? HScrollBarHidden
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{
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get => _hScrollBarHidden;
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set
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{
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_hScrollBarHidden = value;
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InvalidateArrange();
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}
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}
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private bool StyleVScrollBarHidden =>
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_vScrollBarHidden ?? TryGetStyleProperty<bool>(nameof(VScrollBarHidden), out var v) && v;
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private bool StyleHScrollBarHidden =>
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_hScrollBarHidden ?? TryGetStyleProperty<bool>(nameof(HScrollBarHidden), out var v) && v;
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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if (_vScrollEnabled)
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{
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_vScrollBar.Measure(availableSize);
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availableSize.X -= _vScrollBar.DesiredSize.X;
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}
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if (_hScrollEnabled)
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{
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_hScrollBar.Measure(availableSize);
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availableSize.Y -= _hScrollBar.DesiredSize.Y;
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}
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var constraint = new Vector2(
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_hScrollEnabled ? float.PositiveInfinity : availableSize.X,
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_vScrollEnabled ? float.PositiveInfinity : availableSize.Y);
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var size = Vector2.Zero;
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foreach (var child in Children)
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{
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child.Measure(constraint);
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size = Vector2.Max(size, child.DesiredSize);
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}
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// Unlike WPF/Avalonia we default to reporting ZERO here instead of available size. This is to fix a bunch
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// of jank with e.g. BoxContainer.
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if (!ReturnMeasure)
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return Vector2.Zero;
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if (_vScrollEnabled && size.Y >= availableSize.Y)
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size.X += _vScrollBar.DesiredSize.X;
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if (_hScrollEnabled && size.X >= availableSize.X)
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size.Y += _hScrollBar.DesiredSize.Y;
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return size;
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}
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protected override Vector2 ArrangeOverride(Vector2 finalSize)
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{
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if (_vScrollBar?.Parent == null || _hScrollBar?.Parent == null)
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{
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// Just don't run this before we're properly initialized.
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return Vector2.Zero;
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}
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// We need to measure our children again, to ensure they're aware of
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// our real, final arrangement. It's a violation of invariants
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// to measure a large space then try to draw them in something smaller.
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//
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// We only call our override, not Measure, to avoid infinite loops.
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// We don't need to update ourselves after all.
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//
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// Atop that, we shouldn't remeasure if we ReturnMeasure, because then
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// we do actually use all of our space and no invariants are getting
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// broken unless our parent is themselves violating invariants.
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// So measuring again using the final size may result in us
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// mysteriously completely rearranging when we're not expected to.
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if (!ReturnMeasure)
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MeasureOverride(finalSize);
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var maxChildMinSize = Vector2.Zero;
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foreach (var child in Children)
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{
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if (child == _vScrollBar || child == _hScrollBar)
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{
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continue;
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}
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maxChildMinSize = Vector2.Max(child.DesiredSize, maxChildMinSize);
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}
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var (cWidth, cHeight) = maxChildMinSize;
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var hBarSize = _hScrollBar.DesiredSize.Y;
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var vBarSize = _vScrollBar.DesiredSize.X;
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var (sWidth, sHeight) = finalSize;
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try
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{
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// Suppress events to avoid weird recursion.
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_suppressScrollValueChanged = true;
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if (sWidth < cWidth && _hScrollEnabled)
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{
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sHeight -= hBarSize;
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}
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if (sHeight < cHeight && _vScrollEnabled)
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{
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sWidth -= vBarSize;
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}
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if (sWidth < cWidth && _hScrollEnabled && !MathHelper.CloseTo(sWidth, cWidth, 1e-3))
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{
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_hScrollBar.Visible = _hScrollVisible = !StyleHScrollBarHidden;
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_hScrollBar.Page = sWidth;
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_hScrollBar.MaxValue = cWidth;
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}
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else
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{
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_hScrollBar.Visible = _hScrollVisible = false;
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}
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if (sHeight < cHeight && _vScrollEnabled && !MathHelper.CloseTo(sHeight, cHeight, 1e-3))
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{
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_vScrollBar.Visible = _vScrollVisible = !StyleVScrollBarHidden;
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_vScrollBar.Page = sHeight;
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_vScrollBar.MaxValue = cHeight;
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}
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else
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{
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_vScrollBar.Visible = _vScrollVisible = false;
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}
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}
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finally
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{
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// I really don't think this can throw an exception but oh well let's finally it.
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_suppressScrollValueChanged = false;
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}
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if (_vScrollVisible)
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{
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_vScrollBar.Arrange(UIBox2.FromDimensions(Vector2.Zero, finalSize));
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}
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if (_hScrollVisible)
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{
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_hScrollBar.Arrange(UIBox2.FromDimensions(Vector2.Zero, finalSize));
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}
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var realFinalSize = new Vector2(
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_hScrollEnabled ? Math.Max(cWidth, sWidth) : sWidth,
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_vScrollEnabled ? Math.Max(cHeight, sHeight) : sHeight);
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foreach (var child in Children)
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{
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if (child == _vScrollBar || child == _hScrollBar)
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{
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continue;
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}
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var position = -GetScrollValue();
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var rect = UIBox2.FromDimensions(position, realFinalSize);
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child.Arrange(rect);
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}
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return finalSize;
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}
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protected override void ArrangeCore(UIBox2 finalRect)
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{
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base.ArrangeCore(finalRect);
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if (!_queueScrolled) return;
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OnScrolled?.Invoke();
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_queueScrolled = false;
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}
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protected internal override void MouseWheel(GUIMouseWheelEventArgs args)
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{
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base.MouseWheel(args);
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if (_vScrollEnabled)
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{
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_vScrollBar.ValueTarget -= args.Delta.Y * ScrollSpeedY;
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}
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if (_hScrollEnabled)
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{
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var delta =
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args.Delta.X == 0f &&
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!_vScrollEnabled &&
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FallbackDeltaScroll ?
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-args.Delta.Y :
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args.Delta.X;
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_hScrollBar.ValueTarget += delta * ScrollSpeedX;
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}
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if (!_vScrollVisible && !_hScrollVisible)
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return;
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args.Handle();
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}
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protected override void ChildAdded(Control newChild)
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{
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base.ChildAdded(newChild);
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if (_vScrollBar?.Parent == null || _hScrollBar?.Parent == null)
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{
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// Just don't run this before we're properly initialized.
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return;
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}
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_vScrollBar?.SetPositionLast();
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_hScrollBar?.SetPositionLast();
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}
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[Pure]
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public Vector2 GetScrollValue(bool ignoreVisible = false)
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{
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if (ignoreVisible)
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return new(_hScrollBar.Value, _vScrollBar.Value);
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var h = _hScrollBar.Value;
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var v = _vScrollBar.Value;
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// reset the values if everything fits, this is usually the case when the scrollbar is hidden
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// when we intentionally hide the scrollbars this is not the case, so leave it as-is then
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if (!_hScrollVisible && _hScrollBarHidden != true)
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h = 0;
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if (!_vScrollVisible && _vScrollBarHidden != true)
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v = 0;
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return new Vector2(h, v);
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}
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public void SetScrollValue(Vector2 value)
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{
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_suppressScrollValueChanged = true;
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_hScrollBar.Value = value.X;
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_vScrollBar.Value = value.Y;
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_suppressScrollValueChanged = false;
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InvalidateArrange();
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_queueScrolled = true;
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}
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private void _scrollValueChanged(Range obj)
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{
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if (_suppressScrollValueChanged)
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{
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return;
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}
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InvalidateArrange();
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_queueScrolled = true;
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}
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}
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}
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