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14 lines
411 B
C#
14 lines
411 B
C#
using Robust.Shared.Serialization;
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namespace Robust.Client.Serialization;
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[NotContentImplementable]
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public interface IClientRobustSerializer : IRobustSerializer
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{
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/// <summary>
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/// Sets the string mappings used by <see cref="IRobustMappedStringSerializer"/>. Only supported in single
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/// player games.
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/// </summary>
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void SetStringSerializerPackage(byte[] hash, byte[] package);
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}
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