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* Warning fixes in Robust.Shared * Robust.Client warning fixes * Fix test failure Test failures were due to broken system registrations for the client RobustUnitTest. It was accidentally registering some server systems, which means DebugPhysicsSystem wasn't gettings its dependencies properly. Fixing this meant pulling half a dozen extra dependencies that client ContainerSystem and TransformSystem are supposed to have, but didn't.
12 lines
310 B
C#
12 lines
310 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Client.GameObjects
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{
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internal interface IClientEntityManagerInternal : IClientEntityManager
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{
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// These methods are used by the Game State Manager.
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EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata);
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}
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}
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