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14 lines
355 B
C#
14 lines
355 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Client.GameObjects
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{
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public static class EntityManagerExt
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{
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public static void RaisePredictiveEvent<T>(this IEntityManager entityManager, T msg)
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where T : EntityEventArgs
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{
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((IClientEntityManager)entityManager).RaisePredictiveEvent(msg);
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}
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}
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}
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