Files

44 lines
1.2 KiB
C#

using System.Numerics;
using Robust.Client.Graphics;
using Robust.Shared.Graphics.RSI;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
[NotContentImplementable]
public interface ISpriteLayer
{
SpriteComponent.DirectionOffset DirOffset { get; set; }
RSI? Rsi { get; set; }
RSI.StateId RsiState { get; set; }
RSI? ActualRsi { get; }
Texture? Texture { get; set; }
Angle Rotation { get; set; }
Vector2 Scale { get; set; }
bool Visible { get; set; }
Color Color { get; set; }
float AnimationTime { get; set; }
int AnimationFrame { get; }
bool AutoAnimated { get; set; }
RsiDirection EffectiveDirection(Angle worldRotation);
/// <summary>
/// Layer size in pixels.
/// Don't account layer scale or sprite world transform.
/// </summary>
Vector2i PixelSize { get; }
/// <summary>
/// Calculate layer bounding box in sprite local-space coordinates.
/// </summary>
/// <returns>Bounding box in sprite local-space coordinates.</returns>
Box2 CalculateBoundingBox();
}
}