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Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests. Tests are now split into separate projects as appropriate, and the API side has also been split off.
84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using System.Numerics;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.UnitTesting.Server;
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namespace Robust.UnitTesting.Shared.Map
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{
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[TestFixture, TestOf(typeof(MapManager))]
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internal sealed class MapManagerTests
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{
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private static ISimulation SimulationFactory()
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{
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var sim = RobustServerSimulation
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.NewSimulation()
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.InitializeInstance();
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return sim;
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}
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/// <summary>
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/// When the map manager is restarted, the maps are deleted.
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/// </summary>
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[Test]
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public void Restart_ExistingMap_IsRemoved()
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{
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var sim = SimulationFactory();
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var mapMan = sim.Resolve<IMapManager>();
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var entMan = sim.Resolve<IEntityManager>();
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var mapSys = entMan.System<SharedMapSystem>();
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var mapID = sim.CreateMap().MapId;
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mapMan.Restart();
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Assert.That(mapSys.MapExists(mapID), Is.False);
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}
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/// <summary>
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/// When the map manager is restarted, the grids are removed.
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/// </summary>
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[Test]
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public void Restart_ExistingGrid_IsRemoved()
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{
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var sim = SimulationFactory();
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var mapMan = sim.Resolve<IMapManager>();
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var entMan = sim.Resolve<IEntityManager>();
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var mapID = sim.CreateMap().MapId;
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var grid = mapMan.CreateGridEntity(mapID);
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mapMan.Restart();
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Assert.That(entMan.HasComponent<MapGridComponent>(grid), Is.False);
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}
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/// <summary>
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/// When entities are flushed check nullsapce is also culled.
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/// </summary>
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[Test]
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public void Restart_NullspaceMap_IsEmptied()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var oldEntity = entMan.CreateEntityUninitialized(null, MapCoordinates.Nullspace);
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entMan.InitializeEntity(oldEntity);
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entMan.FlushEntities();
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Assert.That(entMan.Deleted(oldEntity), Is.True);
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}
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[Test]
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public void Restart_MapEntity_IsRemoved()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var entity = entMan.System<SharedMapSystem>().CreateMap();
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mapMan.Restart();
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Assert.That((!entMan.EntityExists(entity) ? EntityLifeStage.Deleted : entMan.GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted, Is.True);
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}
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}
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}
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