Files
RobustToolbox/Robust.Shared.IntegrationTests/Map/MapGridMap_Tests.cs
PJB3005 788e9386fd Split up test project
Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests.

Tests are now split into separate projects as appropriate, and the API side has also been split off.
2025-12-16 01:36:53 +01:00

61 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.Map;
[TestFixture]
internal sealed class MapGridMap_Tests
{
/// <summary>
/// Asserts FindGrids only returns the map once.
/// </summary>
[Test]
public void FindGrids()
{
var sim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = sim.Resolve<IEntityManager>();
var mapManager = sim.Resolve<IMapManager>();
var mapSystem = entManager.System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
List<Entity<MapGridComponent>> grids = [];
mapManager.FindGridsIntersecting(mapId, Box2.UnitCentered, ref grids);
Assert.That(grids, Is.Empty);
entManager.AddComponent<MapGridComponent>(mapSystem.GetMapOrInvalid(mapId));
mapManager.FindGridsIntersecting(mapId, Box2.UnitCentered, ref grids);
Assert.That(grids, Has.Count.EqualTo(1));
}
/// <summary>
/// Asserts that adding <see cref="MapGridComponent"/> to an existing map with a grid on it doesn't explode.
/// </summary>
[Test]
public void AddGridCompToMap()
{
var sim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = sim.Resolve<IEntityManager>();
var mapManager = sim.Resolve<IMapManager>();
var mapSystem = entManager.System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
mapManager.CreateGridEntity(mapId);
Assert.DoesNotThrow(() =>
{
entManager.AddComponent<MapGridComponent>(mapSystem.GetMapOrInvalid(mapId));
entManager.TickUpdate(0.016f, false);
});
mapSystem.DeleteMap(mapId);
}
}