using System;
using System.Runtime.Serialization;
namespace Robust.Shared.GameObjects
{
///
/// Thrown if an entity fails to be created due to an exception inside a component.
///
///
/// See the for the actual exception.
///
[Serializable]
[Virtual]
public class EntityCreationException : Exception
{
public EntityCreationException()
{
}
public EntityCreationException(string message) : base(message)
{
}
public EntityCreationException(string message, Exception inner) : base(message, inner)
{
}
}
}