using System; using System.Runtime.Serialization; namespace Robust.Shared.GameObjects { /// /// Thrown if an entity fails to be created due to an exception inside a component. /// /// /// See the for the actual exception. /// [Serializable] [Virtual] public class EntityCreationException : Exception { public EntityCreationException() { } public EntityCreationException(string message) : base(message) { } public EntityCreationException(string message, Exception inner) : base(message, inner) { } } }