//
// GamepadState.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
///
/// This describes the input state of a gamepad.
///
public struct GamepadState
{
///
/// State of each of the 15 gamepad buttons, equal to or .
///
public unsafe fixed byte Buttons[15];
///
/// State of each of the 6 gamepad axes, ranging from -1.0 to 1.0.
///
public unsafe fixed float Axes[6];
}
}